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-rw-r--r--Ryujinx.Graphics.OpenGL/Framebuffer.cs10
1 files changed, 0 insertions, 10 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Framebuffer.cs b/Ryujinx.Graphics.OpenGL/Framebuffer.cs
index 40913009..d416bd03 100644
--- a/Ryujinx.Graphics.OpenGL/Framebuffer.cs
+++ b/Ryujinx.Graphics.OpenGL/Framebuffer.cs
@@ -29,16 +29,6 @@ namespace Ryujinx.Graphics.OpenGL
0);
}
- public void AttachColor(int index, TextureView color, int layer)
- {
- GL.FramebufferTextureLayer(
- FramebufferTarget.Framebuffer,
- FramebufferAttachment.ColorAttachment0 + index,
- color?.Handle ?? 0,
- 0,
- layer);
- }
-
public void AttachDepthStencil(TextureView depthStencil)
{
// Detach the last depth/stencil buffer if there is any.