diff options
Diffstat (limited to 'Ryujinx.Graphics.OpenGL/Debugger.cs')
-rw-r--r-- | Ryujinx.Graphics.OpenGL/Debugger.cs | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.OpenGL/Debugger.cs b/Ryujinx.Graphics.OpenGL/Debugger.cs index 9d0a1f59..974e5ead 100644 --- a/Ryujinx.Graphics.OpenGL/Debugger.cs +++ b/Ryujinx.Graphics.OpenGL/Debugger.cs @@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.OpenGL GL.DebugMessageCallback(_debugCallback, IntPtr.Zero); - Logger.PrintWarning(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted."); + Logger.Warning?.Print(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted."); } private static void GLDebugHandler( @@ -63,18 +63,18 @@ namespace Ryujinx.Graphics.OpenGL switch (type) { - case DebugType.DebugTypeError : Logger.PrintError(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break; - case DebugType.DebugTypePerformance: Logger.PrintWarning(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break; - case DebugType.DebugTypePushGroup : Logger.PrintInfo(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break; - case DebugType.DebugTypePopGroup : Logger.PrintInfo(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break; + case DebugType.DebugTypeError : Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break; + case DebugType.DebugTypePerformance: Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break; + case DebugType.DebugTypePushGroup : Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break; + case DebugType.DebugTypePopGroup : Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break; default: if (source == DebugSource.DebugSourceApplication) { - Logger.PrintInfo(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO"); + Logger.Info?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO"); } else { - Logger.PrintDebug(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG"); + Logger.Debug?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG"); } break; } |