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-rw-r--r--Ryujinx.Graphics.Nvdec.H264/Decoder.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Nvdec.H264/Decoder.cs b/Ryujinx.Graphics.Nvdec.H264/Decoder.cs
new file mode 100644
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+++ b/Ryujinx.Graphics.Nvdec.H264/Decoder.cs
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+using Ryujinx.Graphics.Video;
+using System;
+
+namespace Ryujinx.Graphics.Nvdec.H264
+{
+ public class Decoder : IH264Decoder
+ {
+ public bool IsHardwareAccelerated => false;
+
+ private const int WorkBufferSize = 0x200;
+
+ private readonly byte[] _workBuffer = new byte[WorkBufferSize];
+
+ private readonly FFmpegContext _context = new FFmpegContext();
+
+ public ISurface CreateSurface(int width, int height)
+ {
+ return new Surface();
+ }
+
+ public bool Decode(ref H264PictureInfo pictureInfo, ISurface output, ReadOnlySpan<byte> bitstream)
+ {
+ Span<byte> bs = Prepend(bitstream, SpsAndPpsReconstruction.Reconstruct(ref pictureInfo, _workBuffer));
+
+ return _context.DecodeFrame((Surface)output, bs) == 0;
+ }
+
+ private static byte[] Prepend(ReadOnlySpan<byte> data, ReadOnlySpan<byte> prep)
+ {
+ byte[] output = new byte[data.Length + prep.Length];
+
+ prep.CopyTo(output);
+ data.CopyTo(new Span<byte>(output).Slice(prep.Length));
+
+ return output;
+ }
+
+ public void Dispose() => _context.Dispose();
+ }
+}