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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs18
1 files changed, 17 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs b/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
index 18f614bb..2c9f383a 100644
--- a/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
+++ b/Ryujinx.Graphics.Gpu/Synchronization/SynchronizationManager.cs
@@ -1,4 +1,5 @@
-using System;
+using Ryujinx.Common.Logging;
+using System;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Synchronization
@@ -111,6 +112,16 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
throw new ArgumentOutOfRangeException(nameof(id));
}
+ bool warnAboutTimeout = false;
+
+ // TODO: Remove this when GPU channel scheduling will be implemented.
+ if (timeout == Timeout.InfiniteTimeSpan)
+ {
+ timeout = TimeSpan.FromSeconds(1);
+
+ warnAboutTimeout = true;
+ }
+
using (ManualResetEvent waitEvent = new ManualResetEvent(false))
{
var info = _syncpoints[id].RegisterCallback(threshold, () => waitEvent.Set());
@@ -124,6 +135,11 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
if (!signaled && info != null)
{
+ if (warnAboutTimeout)
+ {
+ Logger.PrintError(LogClass.Gpu, $"Wait on syncpoint {id} for threshold {threshold} took more than {timeout.TotalMilliseconds}ms, resuming execution...");
+ }
+
_syncpoints[id].UnregisterCallback(info);
}