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-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs8
2 files changed, 7 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs
index ee4e1265..464436ea 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs
@@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
dataSpan[i++] = hash;
}
- manifestHeader.UpdateChecksum(data.AsSpan().Slice(Unsafe.SizeOf<CacheManifestHeader>()));
+ manifestHeader.UpdateChecksum(data.AsSpan(Unsafe.SizeOf<CacheManifestHeader>()));
MemoryMarshal.Write(data, ref manifestHeader);
@@ -447,12 +447,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
if (cb1DataAddress != 0 && cb1DataSize != 0)
{
- memoryManager.Physical.GetSpan(cb1DataAddress, cb1DataSize).CopyTo(code.AsSpan().Slice(size, cb1DataSize));
+ memoryManager.Physical.GetSpan(cb1DataAddress, cb1DataSize).CopyTo(code.AsSpan(size, cb1DataSize));
}
if (translatorContext2 != null)
{
- memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan().Slice(size + cb1DataSize, sizeA));
+ memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan(size + cb1DataSize, sizeA));
}
GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor);
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index a0b3a326..ae128ed4 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -206,7 +206,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
program = new ShaderProgram(entry.Header.Stage, "");
shaderProgramInfo = hostShaderEntries[0].ToShaderProgramInfo();
- byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
+ byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code);
@@ -244,7 +244,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
return true; // Exit early, the decoding step failed.
}
- byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
+ byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
ShaderCodeHolder shader = new ShaderCodeHolder(program, shaderProgramInfo, code);
@@ -394,8 +394,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
// NOTE: Vertex B comes first in the shader cache.
- byte[] code = entry.Code.AsSpan().Slice(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
- byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan().Slice(entry.Header.Size, entry.Header.SizeA).ToArray() : null;
+ byte[] code = entry.Code.AsSpan(0, entry.Header.Size - entry.Header.Cb1DataSize).ToArray();
+ byte[] code2 = entry.Header.SizeA != 0 ? entry.Code.AsSpan(entry.Header.Size, entry.Header.SizeA).ToArray() : null;
shaders[i] = new ShaderCodeHolder(program, shaderProgramInfo, code, code2);