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-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs13
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs41
3 files changed, 49 insertions, 11 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
index 68f6b3c1..819c6bcc 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
@@ -77,7 +77,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
programInfo.Images.Count,
programInfo.UsesInstanceId,
programInfo.UsesRtLayer,
- programInfo.ClipDistancesWritten);
+ programInfo.ClipDistancesWritten,
+ programInfo.FragmentOutputMap);
CBuffers = programInfo.CBuffers.ToArray();
SBuffers = programInfo.SBuffers.ToArray();
Textures = programInfo.Textures.ToArray();
@@ -97,7 +98,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
Images,
Header.UseFlags.HasFlag(UseFlags.InstanceId),
Header.UseFlags.HasFlag(UseFlags.RtLayer),
- Header.ClipDistancesWritten);
+ Header.ClipDistancesWritten,
+ Header.FragmentOutputMap);
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
index 4b8b15bc..c3c0de22 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
@@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// <summary>
/// Host shader entry header used for binding information.
/// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x14)]
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
struct HostShaderCacheEntryHeader
{
/// <summary>
@@ -71,6 +71,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
public byte Reserved;
/// <summary>
+ /// Mask of components written by the fragment shader stage.
+ /// </summary>
+ public int FragmentOutputMap;
+
+ /// <summary>
/// Create a new host shader cache entry header.
/// </summary>
/// <param name="cBuffersCount">Count of constant buffer descriptors</param>
@@ -78,6 +83,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// <param name="texturesCount">Count of texture descriptors</param>
/// <param name="imagesCount">Count of image descriptors</param>
/// <param name="usesInstanceId">Set to true if the shader uses instance id</param>
+ /// <param name="clipDistancesWritten">Mask of clip distances that are written to on the shader</param>
+ /// <param name="fragmentOutputMap">Mask of components written by the fragment shader stage</param>
public HostShaderCacheEntryHeader(
int cBuffersCount,
int sBuffersCount,
@@ -85,13 +92,15 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
int imagesCount,
bool usesInstanceId,
bool usesRtLayer,
- byte clipDistancesWritten) : this()
+ byte clipDistancesWritten,
+ int fragmentOutputMap) : this()
{
CBuffersCount = cBuffersCount;
SBuffersCount = sBuffersCount;
TexturesCount = texturesCount;
ImagesCount = imagesCount;
ClipDistancesWritten = clipDistancesWritten;
+ FragmentOutputMap = fragmentOutputMap;
InUse = true;
UseFlags = usesInstanceId ? UseFlags.InstanceId : UseFlags.None;
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index f1e9f383..bf76d592 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 3106;
+ private const ulong ShaderCodeGenVersion = 3063;
// Progress reporting helpers
private volatile int _shaderCount;
@@ -188,7 +188,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
hostShaderEntries = HostShaderCacheEntry.Parse(hostProgramBinary, out ReadOnlySpan<byte> hostProgramBinarySpan);
hostProgramBinary = hostProgramBinarySpan.ToArray();
- hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary);
+ hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary, false, new ShaderInfo(-1));
}
ShaderCompileTask task = new ShaderCompileTask(taskDoneEvent);
@@ -252,7 +252,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
// Compile shader and create program as the shader program binary got invalidated.
shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, program.Code);
- hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader });
+ hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, new ShaderInfo(-1));
task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
{
@@ -303,7 +303,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
hostShaderEntries = HostShaderCacheEntry.Parse(hostProgramBinary, out ReadOnlySpan<byte> hostProgramBinarySpan);
hostProgramBinary = hostProgramBinarySpan.ToArray();
- hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary);
+
+ bool hasFragmentShader = false;
+ int fragmentOutputMap = -1;
+ int fragmentIndex = (int)ShaderStage.Fragment - 1;
+
+ if (hostShaderEntries[fragmentIndex] != null && hostShaderEntries[fragmentIndex].Header.InUse)
+ {
+ hasFragmentShader = true;
+ fragmentOutputMap = hostShaderEntries[fragmentIndex].Header.FragmentOutputMap;
+ }
+
+ hostProgram = _context.Renderer.LoadProgramBinary(hostProgramBinary, hasFragmentShader, new ShaderInfo(fragmentOutputMap));
}
ShaderCompileTask task = new ShaderCompileTask(taskDoneEvent);
@@ -426,7 +437,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
hostShaders.Add(hostShader);
}
- hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray());
+ int fragmentIndex = (int)ShaderStage.Fragment - 1;
+ int fragmentOutputMap = -1;
+
+ if (shaders[fragmentIndex] != null)
+ {
+ fragmentOutputMap = shaders[fragmentIndex].Info.FragmentOutputMap;
+ }
+
+ hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray(), new ShaderInfo(fragmentOutputMap));
task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
{
@@ -617,7 +636,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, shader.Program.Code);
- IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader });
+ IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, new ShaderInfo(-1));
cpShader = new ShaderBundle(hostProgram, shader);
@@ -755,7 +774,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
hostShaders.Add(hostShader);
}
- IProgram hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray());
+ int fragmentIndex = (int)ShaderStage.Fragment - 1;
+ int fragmentOutputMap = -1;
+
+ if (shaders[fragmentIndex] != null)
+ {
+ fragmentOutputMap = shaders[fragmentIndex].Info.FragmentOutputMap;
+ }
+
+ IProgram hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray(), new ShaderInfo(fragmentOutputMap));
gpShaders = new ShaderBundle(hostProgram, shaders);