diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index 872aaf67..b0d77d8a 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <summary> /// Texture target. /// </summary> - public Image.TextureTarget TextureTarget; + public TextureTarget TextureTarget; /// <summary> /// Indicates if the coordinates used to sample the texture are normalized or not (0.0..1.0 or 0..Width/Height). @@ -331,7 +331,7 @@ namespace Ryujinx.Graphics.Gpu.Shader int cbufSlot, uint format, bool formatSrgb, - Image.TextureTarget target, + TextureTarget target, bool coordNormalized) { Box<TextureSpecializationState> state = GetOrCreateTextureSpecState(stageIndex, handle, cbufSlot); @@ -415,7 +415,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="stageIndex">Shader stage where the texture is used</param> /// <param name="handle">Offset in words of the texture handle on the texture buffer</param> /// <param name="cbufSlot">Slot of the texture buffer constant buffer</param> - public Image.TextureTarget GetTextureTarget(int stageIndex, int handle, int cbufSlot) + public TextureTarget GetTextureTarget(int stageIndex, int handle, int cbufSlot) { return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.TextureTarget; } |