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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
index 872aaf67..b0d77d8a 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
@@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Texture target.
/// </summary>
- public Image.TextureTarget TextureTarget;
+ public TextureTarget TextureTarget;
/// <summary>
/// Indicates if the coordinates used to sample the texture are normalized or not (0.0..1.0 or 0..Width/Height).
@@ -331,7 +331,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
int cbufSlot,
uint format,
bool formatSrgb,
- Image.TextureTarget target,
+ TextureTarget target,
bool coordNormalized)
{
Box<TextureSpecializationState> state = GetOrCreateTextureSpecState(stageIndex, handle, cbufSlot);
@@ -415,7 +415,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="stageIndex">Shader stage where the texture is used</param>
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
- public Image.TextureTarget GetTextureTarget(int stageIndex, int handle, int cbufSlot)
+ public TextureTarget GetTextureTarget(int stageIndex, int handle, int cbufSlot)
{
return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.TextureTarget;
}