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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
index 3be75564..0e22b07e 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderDumper.cs
@@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="compute">True for compute shader code, false for graphics shader code</param>
/// <param name="fullPath">Output path for the shader code with header included</param>
/// <param name="codePath">Output path for the shader code without header</param>
- public void Dump(Span<byte> code, bool compute, out string fullPath, out string codePath)
+ public void Dump(ReadOnlySpan<byte> code, bool compute, out string fullPath, out string codePath)
{
_dumpPath = GraphicsConfig.ShadersDumpPath;