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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs40
1 files changed, 37 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 6a3971df..bf89f29d 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -9,6 +9,7 @@ using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
+using System.Threading;
namespace Ryujinx.Graphics.Gpu.Shader
{
@@ -36,6 +37,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
private const ulong ShaderCodeGenVersion = 1961;
+ // Progress reporting helpers
+ private int _shaderCount;
+ private readonly AutoResetEvent _progressReportEvent;
+ public event Action<bool> ShaderCacheStateChanged;
+ public event Action<int, int> ShaderCacheProgressChanged;
+
/// <summary>
/// Creates a new instance of the shader cache.
/// </summary>
@@ -50,6 +57,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
_gpPrograms = new Dictionary<ShaderAddresses, List<ShaderBundle>>();
_gpProgramsDiskCache = new Dictionary<Hash128, ShaderBundle>();
_cpProgramsDiskCache = new Dictionary<Hash128, ShaderBundle>();
+
+ _progressReportEvent = new AutoResetEvent(false);
}
/// <summary>
@@ -76,12 +85,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
ReadOnlySpan<Hash128> guestProgramList = _cacheManager.GetGuestProgramList();
+ _progressReportEvent.Reset();
+ _shaderCount = 0;
+
+ ShaderCacheStateChanged?.Invoke(true);
+ ThreadPool.QueueUserWorkItem(ProgressLogger, guestProgramList.Length);
+
for (int programIndex = 0; programIndex < guestProgramList.Length; programIndex++)
{
Hash128 key = guestProgramList[programIndex];
- Logger.Info?.Print(LogClass.Gpu, $"Compiling shader {key} ({programIndex + 1} / {guestProgramList.Length})");
-
byte[] hostProgramBinary = _cacheManager.GetHostProgramByHash(ref key);
bool hasHostCache = hostProgramBinary != null;
@@ -304,6 +317,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
_gpProgramsDiskCache.Add(key, new ShaderBundle(hostProgram, shaders));
}
+
+ _shaderCount = programIndex;
}
if (!isReadOnly)
@@ -314,8 +329,26 @@ namespace Ryujinx.Graphics.Gpu.Shader
_cacheManager.Synchronize();
}
- Logger.Info?.Print(LogClass.Gpu, "Shader cache loaded.");
+ _progressReportEvent.Set();
+ ShaderCacheStateChanged?.Invoke(false);
+
+ Logger.Info?.Print(LogClass.Gpu, $"Shader cache loaded {_shaderCount} entries.");
+ }
+ }
+
+ /// <summary>
+ /// Raises ShaderCacheProgressChanged events periodically.
+ /// </summary>
+ private void ProgressLogger(object state)
+ {
+ const int refreshRate = 100; // ms
+
+ int totalCount = (int)state;
+ do
+ {
+ ShaderCacheProgressChanged?.Invoke(_shaderCount, totalCount);
}
+ while (!_progressReportEvent.WaitOne(refreshRate));
}
/// <summary>
@@ -787,6 +820,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
+ _progressReportEvent?.Dispose();
_cacheManager?.Dispose();
}
}