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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs12
1 files changed, 12 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 2a9dd6a5..3eaab79f 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -356,6 +356,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1];
List<ShaderSource> shaderSources = new List<ShaderSource>();
+ TranslatorContext previousStage = null;
+
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
{
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
@@ -392,6 +394,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
shaderSources.Add(CreateShaderSource(program));
}
+
+ previousStage = currentStage;
+ }
+ else if (
+ previousStage != null &&
+ previousStage.LayerOutputWritten &&
+ stageIndex == 3 &&
+ !_context.Capabilities.SupportsLayerVertexTessellation)
+ {
+ shaderSources.Add(CreateShaderSource(previousStage.GenerateGeometryPassthrough()));
}
}