diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 1803dae6..2a9dd6a5 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -203,12 +203,12 @@ namespace Ryujinx.Graphics.Gpu.Shader GpuChannelComputeState computeState, ulong gpuVa) { - if (_cpPrograms.TryGetValue(gpuVa, out var cpShader) && IsShaderEqual(channel, poolState, cpShader, gpuVa)) + if (_cpPrograms.TryGetValue(gpuVa, out var cpShader) && IsShaderEqual(channel, poolState, computeState, cpShader, gpuVa)) { return cpShader; } - if (_computeShaderCache.TryFind(channel, poolState, gpuVa, out cpShader, out byte[] cachedGuestCode)) + if (_computeShaderCache.TryFind(channel, poolState, computeState, gpuVa, out cpShader, out byte[] cachedGuestCode)) { _cpPrograms[gpuVa] = cpShader; return cpShader; @@ -473,18 +473,20 @@ namespace Ryujinx.Graphics.Gpu.Shader /// </summary> /// <param name="channel">GPU channel using the shader</param> /// <param name="poolState">GPU channel state to verify shader compatibility</param> + /// <param name="computeState">GPU channel compute state to verify shader compatibility</param> /// <param name="cpShader">Cached compute shader</param> /// <param name="gpuVa">GPU virtual address of the shader code in memory</param> /// <returns>True if the code is different, false otherwise</returns> private static bool IsShaderEqual( GpuChannel channel, GpuChannelPoolState poolState, + GpuChannelComputeState computeState, CachedShaderProgram cpShader, ulong gpuVa) { if (IsShaderEqual(channel.MemoryManager, cpShader.Shaders[0], gpuVa)) { - return cpShader.SpecializationState.MatchesCompute(channel, poolState, true); + return cpShader.SpecializationState.MatchesCompute(channel, poolState, computeState, true); } return false; |