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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 1803dae6..2a9dd6a5 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -203,12 +203,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
GpuChannelComputeState computeState,
ulong gpuVa)
{
- if (_cpPrograms.TryGetValue(gpuVa, out var cpShader) && IsShaderEqual(channel, poolState, cpShader, gpuVa))
+ if (_cpPrograms.TryGetValue(gpuVa, out var cpShader) && IsShaderEqual(channel, poolState, computeState, cpShader, gpuVa))
{
return cpShader;
}
- if (_computeShaderCache.TryFind(channel, poolState, gpuVa, out cpShader, out byte[] cachedGuestCode))
+ if (_computeShaderCache.TryFind(channel, poolState, computeState, gpuVa, out cpShader, out byte[] cachedGuestCode))
{
_cpPrograms[gpuVa] = cpShader;
return cpShader;
@@ -473,18 +473,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="channel">GPU channel using the shader</param>
/// <param name="poolState">GPU channel state to verify shader compatibility</param>
+ /// <param name="computeState">GPU channel compute state to verify shader compatibility</param>
/// <param name="cpShader">Cached compute shader</param>
/// <param name="gpuVa">GPU virtual address of the shader code in memory</param>
/// <returns>True if the code is different, false otherwise</returns>
private static bool IsShaderEqual(
GpuChannel channel,
GpuChannelPoolState poolState,
+ GpuChannelComputeState computeState,
CachedShaderProgram cpShader,
ulong gpuVa)
{
if (IsShaderEqual(channel.MemoryManager, cpShader.Shaders[0], gpuVa))
{
- return cpShader.SpecializationState.MatchesCompute(channel, poolState, true);
+ return cpShader.SpecializationState.MatchesCompute(channel, poolState, computeState, true);
}
return false;