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path: root/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 86709277..158b791a 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2290;
+ private const ulong ShaderCodeGenVersion = 2298;
// Progress reporting helpers
private volatile int _shaderCount;
@@ -415,7 +415,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (activeTasks.Count == maxTaskCount)
{
// Wait for a task to be done, or for 1ms.
- // Host shader compilation cannot signal when it is done,
+ // Host shader compilation cannot signal when it is done,
// so the 1ms timeout is required to poll status.
taskDoneEvent.WaitOne(1);