diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs index 70ac5017..5247a096 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs @@ -93,6 +93,11 @@ namespace Ryujinx.Graphics.Gpu.Shader public Array8<AttributeType> FragmentOutputTypes; /// <summary> + /// Indicates whether dual source blend is enabled. + /// </summary> + public bool DualSourceBlendEnable; + + /// <summary> /// Creates a new GPU graphics state. /// </summary> /// <param name="earlyZForce">Early Z force enable</param> @@ -111,6 +116,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param> /// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param> /// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param> + /// <param name="dualSourceBlendEnable">Type of the vertex attributes consumed by the shader</param> public GpuChannelGraphicsState( bool earlyZForce, PrimitiveTopology topology, @@ -127,7 +133,8 @@ namespace Ryujinx.Graphics.Gpu.Shader ref Array32<AttributeType> attributeTypes, bool hasConstantBufferDrawParameters, bool hasUnalignedStorageBuffer, - ref Array8<AttributeType> fragmentOutputTypes) + ref Array8<AttributeType> fragmentOutputTypes, + bool dualSourceBlendEnable) { EarlyZForce = earlyZForce; Topology = topology; @@ -145,6 +152,7 @@ namespace Ryujinx.Graphics.Gpu.Shader HasConstantBufferDrawParameters = hasConstantBufferDrawParameters; HasUnalignedStorageBuffer = hasUnalignedStorageBuffer; FragmentOutputTypes = fragmentOutputTypes; + DualSourceBlendEnable = dualSourceBlendEnable; } } }
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