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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs80
1 files changed, 69 insertions, 11 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
index fae670ea..82252ced 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
@@ -1,5 +1,7 @@
+using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Threed;
+using Ryujinx.Graphics.Shader;
namespace Ryujinx.Graphics.Gpu.Shader
{
@@ -26,19 +28,54 @@ namespace Ryujinx.Graphics.Gpu.Shader
public readonly TessMode TessellationMode;
/// <summary>
- /// Indicates whenever the viewport transform is disabled.
+ /// Indicates whether alpha-to-coverage is enabled.
+ /// </summary>
+ public readonly bool AlphaToCoverageEnable;
+
+ /// <summary>
+ /// Indicates whether alpha-to-coverage dithering is enabled.
+ /// </summary>
+ public readonly bool AlphaToCoverageDitherEnable;
+
+ /// <summary>
+ /// Indicates whether the viewport transform is disabled.
/// </summary>
public readonly bool ViewportTransformDisable;
/// <summary>
- /// Indicates whenever alpha-to-coverage is enabled.
+ /// Depth mode zero to one or minus one to one.
/// </summary>
- public readonly bool AlphaToCoverageEnable;
+ public readonly bool DepthMode;
/// <summary>
- /// Indicates whenever alpha-to-coverage dithering is enabled.
+ /// Indicates if the point size is set on the shader or is fixed.
/// </summary>
- public readonly bool AlphaToCoverageDitherEnable;
+ public readonly bool ProgramPointSizeEnable;
+
+ /// <summary>
+ /// Point size used if <see cref="ProgramPointSizeEnable" /> is false.
+ /// </summary>
+ public readonly float PointSize;
+
+ /// <summary>
+ /// Indicates whether alpha test is enabled.
+ /// </summary>
+ public readonly bool AlphaTestEnable;
+
+ /// <summary>
+ /// When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded.
+ /// </summary>
+ public readonly CompareOp AlphaTestCompare;
+
+ /// <summary>
+ /// When alpha test is enabled, indicates the value to compare with the fragment output alpha.
+ /// </summary>
+ public readonly float AlphaTestReference;
+
+ /// <summary>
+ /// Type of the vertex attributes consumed by the shader.
+ /// </summary>
+ public Array32<AttributeType> AttributeTypes;
/// <summary>
/// Creates a new GPU graphics state.
@@ -46,23 +83,44 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="earlyZForce">Early Z force enable</param>
/// <param name="topology">Primitive topology</param>
/// <param name="tessellationMode">Tessellation mode</param>
- /// <param name="viewportTransformDisable">Indicates whenever the viewport transform is disabled</param>
- /// <param name="alphaToCoverageEnable">Indicates whenever alpha-to-coverage is enabled</param>
- /// <param name="alphaToCoverageDitherEnable">Indicates whenever alpha-to-coverage dithering is enabled</param>
+ /// <param name="alphaToCoverageEnable">Indicates whether alpha-to-coverage is enabled</param>
+ /// <param name="alphaToCoverageDitherEnable">Indicates whether alpha-to-coverage dithering is enabled</param>
+ /// <param name="viewportTransformDisable">Indicates whether the viewport transform is disabled</param>
+ /// <param name="depthMode">Depth mode zero to one or minus one to one</param>
+ /// <param name="programPointSizeEnable">Indicates if the point size is set on the shader or is fixed</param>
+ /// <param name="pointSize">Point size if not set from shader</param>
+ /// <param name="alphaTestEnable">Indicates whether alpha test is enabled</param>
+ /// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
+ /// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
+ /// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
public GpuChannelGraphicsState(
bool earlyZForce,
PrimitiveTopology topology,
TessMode tessellationMode,
- bool viewportTransformDisable,
bool alphaToCoverageEnable,
- bool alphaToCoverageDitherEnable)
+ bool alphaToCoverageDitherEnable,
+ bool viewportTransformDisable,
+ bool depthMode,
+ bool programPointSizeEnable,
+ float pointSize,
+ bool alphaTestEnable,
+ CompareOp alphaTestCompare,
+ float alphaTestReference,
+ ref Array32<AttributeType> attributeTypes)
{
EarlyZForce = earlyZForce;
Topology = topology;
TessellationMode = tessellationMode;
- ViewportTransformDisable = viewportTransformDisable;
AlphaToCoverageEnable = alphaToCoverageEnable;
AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
+ ViewportTransformDisable = viewportTransformDisable;
+ DepthMode = depthMode;
+ ProgramPointSizeEnable = programPointSizeEnable;
+ PointSize = pointSize;
+ AlphaTestEnable = alphaTestEnable;
+ AlphaTestCompare = alphaTestCompare;
+ AlphaTestReference = alphaTestReference;
+ AttributeTypes = attributeTypes;
}
}
} \ No newline at end of file