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path: root/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs15
1 files changed, 0 insertions, 15 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
index 7243f643..a0c779b5 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs
@@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
_stageIndex = stageIndex;
}
- /// <inheritdoc/>
public int QueryBindingConstantBuffer(int index)
{
if (_context.Capabilities.Api == TargetApi.Vulkan)
@@ -41,7 +40,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
- /// <inheritdoc/>
public int QueryBindingStorageBuffer(int index)
{
if (_context.Capabilities.Api == TargetApi.Vulkan)
@@ -54,7 +52,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
- /// <inheritdoc/>
public int QueryBindingTexture(int index, bool isBuffer)
{
if (_context.Capabilities.Api == TargetApi.Vulkan)
@@ -72,7 +69,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
- /// <inheritdoc/>
public int QueryBindingImage(int index, bool isBuffer)
{
if (_context.Capabilities.Api == TargetApi.Vulkan)
@@ -116,37 +112,26 @@ namespace Ryujinx.Graphics.Gpu.Shader
};
}
- /// <inheritdoc/>
public bool QueryHostHasFrontFacingBug() => _context.Capabilities.HasFrontFacingBug;
- /// <inheritdoc/>
public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug;
- /// <inheritdoc/>
public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
- /// <inheritdoc/>
public bool QueryHostSupportsBgraFormat() => _context.Capabilities.SupportsBgraFormat;
- /// <inheritdoc/>
public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock;
- /// <inheritdoc/>
public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel;
- /// <inheritdoc/>
public bool QueryHostSupportsGeometryShaderPassthrough() => _context.Capabilities.SupportsGeometryShaderPassthrough;
- /// <inheritdoc/>
public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
- /// <inheritdoc/>
public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
- /// <inheritdoc/>
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
- /// <inheritdoc/>
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
/// <summary>