diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs index 7243f643..a0c779b5 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs @@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.Gpu.Shader _stageIndex = stageIndex; } - /// <inheritdoc/> public int QueryBindingConstantBuffer(int index) { if (_context.Capabilities.Api == TargetApi.Vulkan) @@ -41,7 +40,6 @@ namespace Ryujinx.Graphics.Gpu.Shader } } - /// <inheritdoc/> public int QueryBindingStorageBuffer(int index) { if (_context.Capabilities.Api == TargetApi.Vulkan) @@ -54,7 +52,6 @@ namespace Ryujinx.Graphics.Gpu.Shader } } - /// <inheritdoc/> public int QueryBindingTexture(int index, bool isBuffer) { if (_context.Capabilities.Api == TargetApi.Vulkan) @@ -72,7 +69,6 @@ namespace Ryujinx.Graphics.Gpu.Shader } } - /// <inheritdoc/> public int QueryBindingImage(int index, bool isBuffer) { if (_context.Capabilities.Api == TargetApi.Vulkan) @@ -116,37 +112,26 @@ namespace Ryujinx.Graphics.Gpu.Shader }; } - /// <inheritdoc/> public bool QueryHostHasFrontFacingBug() => _context.Capabilities.HasFrontFacingBug; - /// <inheritdoc/> public bool QueryHostHasVectorIndexingBug() => _context.Capabilities.HasVectorIndexingBug; - /// <inheritdoc/> public int QueryHostStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment; - /// <inheritdoc/> public bool QueryHostSupportsBgraFormat() => _context.Capabilities.SupportsBgraFormat; - /// <inheritdoc/> public bool QueryHostSupportsFragmentShaderInterlock() => _context.Capabilities.SupportsFragmentShaderInterlock; - /// <inheritdoc/> public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel; - /// <inheritdoc/> public bool QueryHostSupportsGeometryShaderPassthrough() => _context.Capabilities.SupportsGeometryShaderPassthrough; - /// <inheritdoc/> public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted; - /// <inheritdoc/> public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset; - /// <inheritdoc/> public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot; - /// <inheritdoc/> public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod; /// <summary> |