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path: root/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs36
1 files changed, 26 insertions, 10 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs
index 11e54220..0e5ce292 100644
--- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs
@@ -1,5 +1,7 @@
using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
+using System;
using System.Collections.Generic;
using System.IO;
@@ -12,8 +14,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
using MemoryStream output = new MemoryStream();
using BinaryWriter writer = new BinaryWriter(output);
+ writer.Write(sources.Length);
+
for (int i = 0; i < sources.Length; i++)
{
+ writer.Write((int)sources[i].Stage);
writer.Write(sources[i].BinaryCode.Length);
writer.Write(sources[i].BinaryCode);
}
@@ -21,29 +26,40 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return output.ToArray();
}
- public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code, bool compute)
+ public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code)
{
using MemoryStream input = new MemoryStream(code);
using BinaryReader reader = new BinaryReader(input);
List<ShaderSource> output = new List<ShaderSource>();
- for (int i = compute ? 0 : 1; i < stages.Length; i++)
- {
- CachedShaderStage stage = stages[i];
-
- if (stage == null)
- {
- continue;
- }
+ int count = reader.ReadInt32();
+ for (int i = 0; i < count; i++)
+ {
+ ShaderStage stage = (ShaderStage)reader.ReadInt32();
int binaryCodeLength = reader.ReadInt32();
byte[] binaryCode = reader.ReadBytes(binaryCodeLength);
- output.Add(new ShaderSource(binaryCode, ShaderCache.GetBindings(stage.Info), stage.Info.Stage, TargetLanguage.Spirv));
+ output.Add(new ShaderSource(binaryCode, GetBindings(stages, stage), stage, TargetLanguage.Spirv));
}
return output.ToArray();
}
+
+ private static ShaderBindings GetBindings(CachedShaderStage[] stages, ShaderStage stage)
+ {
+ for (int i = 0; i < stages.Length; i++)
+ {
+ CachedShaderStage currentStage = stages[i];
+
+ if (currentStage != null && currentStage.Info.Stage == stage && currentStage.Info != null)
+ {
+ return ShaderCache.GetBindings(currentStage.Info);
+ }
+ }
+
+ return new ShaderBindings(Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>());
+ }
}
} \ No newline at end of file