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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs49
1 files changed, 49 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs
new file mode 100644
index 00000000..11e54220
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/ShaderBinarySerializer.cs
@@ -0,0 +1,49 @@
+using Ryujinx.Graphics.GAL;
+using Ryujinx.Graphics.Shader.Translation;
+using System.Collections.Generic;
+using System.IO;
+
+namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
+{
+ static class ShaderBinarySerializer
+ {
+ public static byte[] Pack(ShaderSource[] sources)
+ {
+ using MemoryStream output = new MemoryStream();
+ using BinaryWriter writer = new BinaryWriter(output);
+
+ for (int i = 0; i < sources.Length; i++)
+ {
+ writer.Write(sources[i].BinaryCode.Length);
+ writer.Write(sources[i].BinaryCode);
+ }
+
+ return output.ToArray();
+ }
+
+ public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code, bool compute)
+ {
+ using MemoryStream input = new MemoryStream(code);
+ using BinaryReader reader = new BinaryReader(input);
+
+ List<ShaderSource> output = new List<ShaderSource>();
+
+ for (int i = compute ? 0 : 1; i < stages.Length; i++)
+ {
+ CachedShaderStage stage = stages[i];
+
+ if (stage == null)
+ {
+ continue;
+ }
+
+ int binaryCodeLength = reader.ReadInt32();
+ byte[] binaryCode = reader.ReadBytes(binaryCodeLength);
+
+ output.Add(new ShaderSource(binaryCode, ShaderCache.GetBindings(stage.Info), stage.Info.Stage, TargetLanguage.Spirv));
+ }
+
+ return output.ToArray();
+ }
+ }
+} \ No newline at end of file