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-rw-r--r--Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs154
1 files changed, 154 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs
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+++ b/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs
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+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
+using Ryujinx.Graphics.Shader;
+using System;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+ class CachedGpuAccessor : TextureDescriptorCapableGpuAccessor, IGpuAccessor
+ {
+ private readonly GpuContext _context;
+ private readonly ReadOnlyMemory<byte> _data;
+ private readonly GuestGpuAccessorHeader _header;
+ private readonly Dictionary<int, Image.TextureDescriptor> _textureDescriptors;
+
+ /// <summary>
+ /// Creates a new instance of the cached GPU state accessor for shader translation.
+ /// </summary>
+ /// <param name="context">GPU context</param>
+ /// <param name="data">The data of the shader</param>
+ /// <param name="header">The cache of the GPU accessor</param>
+ /// <param name="guestTextureDescriptors">The cache of the texture descriptors</param>
+ public CachedGpuAccessor(GpuContext context, ReadOnlyMemory<byte> data, GuestGpuAccessorHeader header, Dictionary<int, GuestTextureDescriptor> guestTextureDescriptors)
+ {
+ _context = context;
+ _data = data;
+ _header = header;
+ _textureDescriptors = new Dictionary<int, Image.TextureDescriptor>();
+
+ foreach (KeyValuePair<int, GuestTextureDescriptor> guestTextureDescriptor in guestTextureDescriptors)
+ {
+ _textureDescriptors.Add(guestTextureDescriptor.Key, guestTextureDescriptor.Value.Descriptor);
+ }
+ }
+
+ /// <summary>
+ /// Prints a log message.
+ /// </summary>
+ /// <param name="message">Message to print</param>
+ public void Log(string message)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Shader translator: {message}");
+ }
+
+ /// <summary>
+ /// Reads data from GPU memory.
+ /// </summary>
+ /// <typeparam name="T">Type of the data to be read</typeparam>
+ /// <param name="address">GPU virtual address of the data</param>
+ /// <returns>Data at the memory location</returns>
+ public override T MemoryRead<T>(ulong address)
+ {
+ return MemoryMarshal.Cast<byte, T>(_data.Span.Slice((int)address))[0];
+ }
+
+ /// <summary>
+ /// Checks if a given memory address is mapped.
+ /// </summary>
+ /// <param name="address">GPU virtual address to be checked</param>
+ /// <returns>True if the address is mapped, false otherwise</returns>
+ public bool MemoryMapped(ulong address)
+ {
+ return address < (ulong)_data.Length;
+ }
+
+ /// <summary>
+ /// Queries Local Size X for compute shaders.
+ /// </summary>
+ /// <returns>Local Size X</returns>
+ public int QueryComputeLocalSizeX()
+ {
+ return _header.ComputeLocalSizeX;
+ }
+
+ /// <summary>
+ /// Queries Local Size Y for compute shaders.
+ /// </summary>
+ /// <returns>Local Size Y</returns>
+ public int QueryComputeLocalSizeY()
+ {
+ return _header.ComputeLocalSizeY;
+ }
+
+ /// <summary>
+ /// Queries Local Size Z for compute shaders.
+ /// </summary>
+ /// <returns>Local Size Z</returns>
+ public int QueryComputeLocalSizeZ()
+ {
+ return _header.ComputeLocalSizeZ;
+ }
+
+ /// <summary>
+ /// Queries Local Memory size in bytes for compute shaders.
+ /// </summary>
+ /// <returns>Local Memory size in bytes</returns>
+ public int QueryComputeLocalMemorySize()
+ {
+ return _header.ComputeLocalMemorySize;
+ }
+
+ /// <summary>
+ /// Queries Shared Memory size in bytes for compute shaders.
+ /// </summary>
+ /// <returns>Shared Memory size in bytes</returns>
+ public int QueryComputeSharedMemorySize()
+ {
+ return _header.ComputeSharedMemorySize;
+ }
+
+ /// <summary>
+ /// Queries current primitive topology for geometry shaders.
+ /// </summary>
+ /// <returns>Current primitive topology</returns>
+ public InputTopology QueryPrimitiveTopology()
+ {
+ return _header.PrimitiveTopology;
+ }
+
+ /// <summary>
+ /// Queries host storage buffer alignment required.
+ /// </summary>
+ /// <returns>Host storage buffer alignment in bytes</returns>
+ public int QueryStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
+
+ /// <summary>
+ /// Queries host support for readable images without a explicit format declaration on the shader.
+ /// </summary>
+ /// <returns>True if formatted image load is supported, false otherwise</returns>
+ public bool QuerySupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
+
+ /// <summary>
+ /// Queries host GPU non-constant texture offset support.
+ /// </summary>
+ /// <returns>True if the GPU and driver supports non-constant texture offsets, false otherwise</returns>
+ public bool QuerySupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
+
+ /// <summary>
+ /// Gets the texture descriptor for a given texture on the pool.
+ /// </summary>
+ /// <param name="handle">Index of the texture (this is the word offset of the handle in the constant buffer)</param>
+ /// <returns>Texture descriptor</returns>
+ public override Image.TextureDescriptor GetTextureDescriptor(int handle)
+ {
+ if (!_textureDescriptors.TryGetValue(handle, out Image.TextureDescriptor textureDescriptor))
+ {
+ throw new ArgumentException();
+ }
+
+ return textureDescriptor;
+ }
+ }
+}