diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs | 6 | ||||
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs | 13 |
2 files changed, 15 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs index 68f6b3c1..819c6bcc 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs @@ -77,7 +77,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition programInfo.Images.Count, programInfo.UsesInstanceId, programInfo.UsesRtLayer, - programInfo.ClipDistancesWritten); + programInfo.ClipDistancesWritten, + programInfo.FragmentOutputMap); CBuffers = programInfo.CBuffers.ToArray(); SBuffers = programInfo.SBuffers.ToArray(); Textures = programInfo.Textures.ToArray(); @@ -97,7 +98,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition Images, Header.UseFlags.HasFlag(UseFlags.InstanceId), Header.UseFlags.HasFlag(UseFlags.RtLayer), - Header.ClipDistancesWritten); + Header.ClipDistancesWritten, + Header.FragmentOutputMap); } /// <summary> diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs index 4b8b15bc..c3c0de22 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs @@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition /// <summary> /// Host shader entry header used for binding information. /// </summary> - [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x14)] + [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)] struct HostShaderCacheEntryHeader { /// <summary> @@ -71,6 +71,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition public byte Reserved; /// <summary> + /// Mask of components written by the fragment shader stage. + /// </summary> + public int FragmentOutputMap; + + /// <summary> /// Create a new host shader cache entry header. /// </summary> /// <param name="cBuffersCount">Count of constant buffer descriptors</param> @@ -78,6 +83,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition /// <param name="texturesCount">Count of texture descriptors</param> /// <param name="imagesCount">Count of image descriptors</param> /// <param name="usesInstanceId">Set to true if the shader uses instance id</param> + /// <param name="clipDistancesWritten">Mask of clip distances that are written to on the shader</param> + /// <param name="fragmentOutputMap">Mask of components written by the fragment shader stage</param> public HostShaderCacheEntryHeader( int cBuffersCount, int sBuffersCount, @@ -85,13 +92,15 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition int imagesCount, bool usesInstanceId, bool usesRtLayer, - byte clipDistancesWritten) : this() + byte clipDistancesWritten, + int fragmentOutputMap) : this() { CBuffersCount = cBuffersCount; SBuffersCount = sBuffersCount; TexturesCount = texturesCount; ImagesCount = imagesCount; ClipDistancesWritten = clipDistancesWritten; + FragmentOutputMap = fragmentOutputMap; InUse = true; UseFlags = usesInstanceId ? UseFlags.InstanceId : UseFlags.None; |