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path: root/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs13
1 files changed, 11 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
index 4b8b15bc..c3c0de22 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntryHeader.cs
@@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// <summary>
/// Host shader entry header used for binding information.
/// </summary>
- [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x14)]
+ [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x18)]
struct HostShaderCacheEntryHeader
{
/// <summary>
@@ -71,6 +71,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
public byte Reserved;
/// <summary>
+ /// Mask of components written by the fragment shader stage.
+ /// </summary>
+ public int FragmentOutputMap;
+
+ /// <summary>
/// Create a new host shader cache entry header.
/// </summary>
/// <param name="cBuffersCount">Count of constant buffer descriptors</param>
@@ -78,6 +83,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
/// <param name="texturesCount">Count of texture descriptors</param>
/// <param name="imagesCount">Count of image descriptors</param>
/// <param name="usesInstanceId">Set to true if the shader uses instance id</param>
+ /// <param name="clipDistancesWritten">Mask of clip distances that are written to on the shader</param>
+ /// <param name="fragmentOutputMap">Mask of components written by the fragment shader stage</param>
public HostShaderCacheEntryHeader(
int cBuffersCount,
int sBuffersCount,
@@ -85,13 +92,15 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
int imagesCount,
bool usesInstanceId,
bool usesRtLayer,
- byte clipDistancesWritten) : this()
+ byte clipDistancesWritten,
+ int fragmentOutputMap) : this()
{
CBuffersCount = cBuffersCount;
SBuffersCount = sBuffersCount;
TexturesCount = texturesCount;
ImagesCount = imagesCount;
ClipDistancesWritten = clipDistancesWritten;
+ FragmentOutputMap = fragmentOutputMap;
InUse = true;
UseFlags = usesInstanceId ? UseFlags.InstanceId : UseFlags.None;