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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs222
1 files changed, 0 insertions, 222 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
deleted file mode 100644
index fe79acb3..00000000
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
+++ /dev/null
@@ -1,222 +0,0 @@
-using Ryujinx.Common;
-using Ryujinx.Graphics.Shader;
-using System;
-using System.IO;
-using System.Linq;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
-{
- /// <summary>
- /// Host shader entry used for binding information.
- /// </summary>
- class HostShaderCacheEntry
- {
- /// <summary>
- /// The header of the cached shader entry.
- /// </summary>
- public HostShaderCacheEntryHeader Header { get; }
-
- /// <summary>
- /// Cached constant buffers.
- /// </summary>
- public BufferDescriptor[] CBuffers { get; }
-
- /// <summary>
- /// Cached storage buffers.
- /// </summary>
- public BufferDescriptor[] SBuffers { get; }
-
- /// <summary>
- /// Cached texture descriptors.
- /// </summary>
- public TextureDescriptor[] Textures { get; }
-
- /// <summary>
- /// Cached image descriptors.
- /// </summary>
- public TextureDescriptor[] Images { get; }
-
- /// <summary>
- /// Create a new instance of <see cref="HostShaderCacheEntry"/>.
- /// </summary>
- /// <param name="header">The header of the cached shader entry</param>
- /// <param name="cBuffers">Cached constant buffers</param>
- /// <param name="sBuffers">Cached storage buffers</param>
- /// <param name="textures">Cached texture descriptors</param>
- /// <param name="images">Cached image descriptors</param>
- private HostShaderCacheEntry(
- HostShaderCacheEntryHeader header,
- BufferDescriptor[] cBuffers,
- BufferDescriptor[] sBuffers,
- TextureDescriptor[] textures,
- TextureDescriptor[] images)
- {
- Header = header;
- CBuffers = cBuffers;
- SBuffers = sBuffers;
- Textures = textures;
- Images = images;
- }
-
- private HostShaderCacheEntry()
- {
- Header = new HostShaderCacheEntryHeader();
- CBuffers = new BufferDescriptor[0];
- SBuffers = new BufferDescriptor[0];
- Textures = new TextureDescriptor[0];
- Images = new TextureDescriptor[0];
- }
-
- private HostShaderCacheEntry(ShaderProgramInfo programInfo)
- {
- Header = new HostShaderCacheEntryHeader(programInfo.CBuffers.Count,
- programInfo.SBuffers.Count,
- programInfo.Textures.Count,
- programInfo.Images.Count,
- programInfo.UsesInstanceId,
- programInfo.UsesRtLayer,
- programInfo.ClipDistancesWritten,
- programInfo.FragmentOutputMap);
- CBuffers = programInfo.CBuffers.ToArray();
- SBuffers = programInfo.SBuffers.ToArray();
- Textures = programInfo.Textures.ToArray();
- Images = programInfo.Images.ToArray();
- }
-
- /// <summary>
- /// Convert the host shader entry to a <see cref="ShaderProgramInfo"/>.
- /// </summary>
- /// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns>
- internal ShaderProgramInfo ToShaderProgramInfo()
- {
- return new ShaderProgramInfo(
- CBuffers,
- SBuffers,
- Textures,
- Images,
- default,
- Header.UseFlags.HasFlag(UseFlags.InstanceId),
- Header.UseFlags.HasFlag(UseFlags.RtLayer),
- Header.ClipDistancesWritten,
- Header.FragmentOutputMap);
- }
-
- /// <summary>
- /// Parse a raw cached user shader program into an array of shader cache entry.
- /// </summary>
- /// <param name="data">The raw cached host shader</param>
- /// <param name="programCode">The host shader program</param>
- /// <returns>An array of shader cache entry</returns>
- internal static HostShaderCacheEntry[] Parse(ReadOnlySpan<byte> data, out ReadOnlySpan<byte> programCode)
- {
- HostShaderCacheHeader fileHeader = MemoryMarshal.Read<HostShaderCacheHeader>(data);
-
- data = data.Slice(Unsafe.SizeOf<HostShaderCacheHeader>());
-
- ReadOnlySpan<HostShaderCacheEntryHeader> entryHeaders = MemoryMarshal.Cast<byte, HostShaderCacheEntryHeader>(data.Slice(0, fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>()));
-
- data = data.Slice(fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>());
-
- HostShaderCacheEntry[] result = new HostShaderCacheEntry[fileHeader.Count];
-
- for (int i = 0; i < result.Length; i++)
- {
- HostShaderCacheEntryHeader header = entryHeaders[i];
-
- if (!header.InUse)
- {
- continue;
- }
-
- int cBufferDescriptorsSize = header.CBuffersCount * Unsafe.SizeOf<BufferDescriptor>();
- int sBufferDescriptorsSize = header.SBuffersCount * Unsafe.SizeOf<BufferDescriptor>();
- int textureDescriptorsSize = header.TexturesCount * Unsafe.SizeOf<TextureDescriptor>();
- int imageDescriptorsSize = header.ImagesCount * Unsafe.SizeOf<TextureDescriptor>();
-
- ReadOnlySpan<BufferDescriptor> cBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, cBufferDescriptorsSize));
- data = data.Slice(cBufferDescriptorsSize);
-
- ReadOnlySpan<BufferDescriptor> sBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, sBufferDescriptorsSize));
- data = data.Slice(sBufferDescriptorsSize);
-
- ReadOnlySpan<TextureDescriptor> textureDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, textureDescriptorsSize));
- data = data.Slice(textureDescriptorsSize);
-
- ReadOnlySpan<TextureDescriptor> imageDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, imageDescriptorsSize));
- data = data.Slice(imageDescriptorsSize);
-
- result[i] = new HostShaderCacheEntry(header, cBuffers.ToArray(), sBuffers.ToArray(), textureDescriptors.ToArray(), imageDescriptors.ToArray());
- }
-
- programCode = data.Slice(0, fileHeader.CodeSize);
-
- return result;
- }
-
- /// <summary>
- /// Create a new host shader cache file.
- /// </summary>
- /// <param name="programCode">The host shader program</param>
- /// <param name="codeHolders">The shaders code holder</param>
- /// <returns>Raw data of a new host shader cache file</returns>
- internal static byte[] Create(ReadOnlySpan<byte> programCode, CachedShaderStage[] codeHolders)
- {
- HostShaderCacheHeader header = new HostShaderCacheHeader((byte)codeHolders.Length, programCode.Length);
-
- HostShaderCacheEntry[] entries = new HostShaderCacheEntry[codeHolders.Length];
-
- for (int i = 0; i < codeHolders.Length; i++)
- {
- if (codeHolders[i] == null)
- {
- entries[i] = new HostShaderCacheEntry();
- }
- else
- {
- entries[i] = new HostShaderCacheEntry(codeHolders[i].Info);
- }
- }
-
- using (MemoryStream stream = new MemoryStream())
- {
- BinaryWriter writer = new BinaryWriter(stream);
-
- writer.WriteStruct(header);
-
- foreach (HostShaderCacheEntry entry in entries)
- {
- writer.WriteStruct(entry.Header);
- }
-
- foreach (HostShaderCacheEntry entry in entries)
- {
- foreach (BufferDescriptor cBuffer in entry.CBuffers)
- {
- writer.WriteStruct(cBuffer);
- }
-
- foreach (BufferDescriptor sBuffer in entry.SBuffers)
- {
- writer.WriteStruct(sBuffer);
- }
-
- foreach (TextureDescriptor texture in entry.Textures)
- {
- writer.WriteStruct(texture);
- }
-
- foreach (TextureDescriptor image in entry.Images)
- {
- writer.WriteStruct(image);
- }
- }
-
- writer.Write(programCode);
-
- return stream.ToArray();
- }
- }
- }
-}