diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs new file mode 100644 index 00000000..f592919f --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs @@ -0,0 +1,210 @@ +using Ryujinx.Common; +using Ryujinx.Graphics.Shader; +using System; +using System.IO; +using System.Linq; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// Host shader entry used for binding information. + /// </summary> + class HostShaderCacheEntry + { + /// <summary> + /// The header of the cached shader entry. + /// </summary> + public HostShaderCacheEntryHeader Header { get; } + + /// <summary> + /// Cached constant buffers. + /// </summary> + public BufferDescriptor[] CBuffers { get; } + + /// <summary> + /// Cached storage buffers. + /// </summary> + public BufferDescriptor[] SBuffers { get; } + + /// <summary> + /// Cached texture descriptors. + /// </summary> + public TextureDescriptor[] Textures { get; } + + /// <summary> + /// Cached image descriptors. + /// </summary> + public TextureDescriptor[] Images { get; } + + /// <summary> + /// Create a new instance of <see cref="HostShaderCacheEntry"/>. + /// </summary> + /// <param name="header">The header of the cached shader entry</param> + /// <param name="cBuffers">Cached constant buffers</param> + /// <param name="sBuffers">Cached storage buffers</param> + /// <param name="textures">Cached texture descriptors</param> + /// <param name="images">Cached image descriptors</param> + private HostShaderCacheEntry( + HostShaderCacheEntryHeader header, + BufferDescriptor[] cBuffers, + BufferDescriptor[] sBuffers, + TextureDescriptor[] textures, + TextureDescriptor[] images) + { + Header = header; + CBuffers = cBuffers; + SBuffers = sBuffers; + Textures = textures; + Images = images; + } + + private HostShaderCacheEntry() + { + Header = new HostShaderCacheEntryHeader(); + CBuffers = new BufferDescriptor[0]; + SBuffers = new BufferDescriptor[0]; + Textures = new TextureDescriptor[0]; + Images = new TextureDescriptor[0]; + } + + private HostShaderCacheEntry(ShaderProgramInfo programInfo) + { + Header = new HostShaderCacheEntryHeader(programInfo.CBuffers.Count, + programInfo.SBuffers.Count, + programInfo.Textures.Count, + programInfo.Images.Count, + programInfo.UsesInstanceId); + CBuffers = programInfo.CBuffers.ToArray(); + SBuffers = programInfo.SBuffers.ToArray(); + Textures = programInfo.Textures.ToArray(); + Images = programInfo.Images.ToArray(); + } + + /// <summary> + /// Convert the host shader entry to a <see cref="ShaderProgramInfo"/>. + /// </summary> + /// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns> + internal ShaderProgramInfo ToShaderProgramInfo() + { + return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId); + } + + /// <summary> + /// Parse a raw cached user shader program into an array of shader cache entry. + /// </summary> + /// <param name="data">The raw cached host shader</param> + /// <param name="programCode">The host shader program</param> + /// <returns>An array of shader cache entry</returns> + internal static HostShaderCacheEntry[] Parse(ReadOnlySpan<byte> data, out ReadOnlySpan<byte> programCode) + { + HostShaderCacheHeader fileHeader = MemoryMarshal.Read<HostShaderCacheHeader>(data); + + data = data.Slice(Unsafe.SizeOf<HostShaderCacheHeader>()); + + ReadOnlySpan<HostShaderCacheEntryHeader> entryHeaders = MemoryMarshal.Cast<byte, HostShaderCacheEntryHeader>(data.Slice(0, fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>())); + + data = data.Slice(fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>()); + + HostShaderCacheEntry[] result = new HostShaderCacheEntry[fileHeader.Count]; + + for (int i = 0; i < result.Length; i++) + { + HostShaderCacheEntryHeader header = entryHeaders[i]; + + if (!header.InUse) + { + continue; + } + + int cBufferDescriptorsSize = header.CBuffersCount * Unsafe.SizeOf<BufferDescriptor>(); + int sBufferDescriptorsSize = header.SBuffersCount * Unsafe.SizeOf<BufferDescriptor>(); + int textureDescriptorsSize = header.TexturesCount * Unsafe.SizeOf<TextureDescriptor>(); + int imageDescriptorsSize = header.ImagesCount * Unsafe.SizeOf<TextureDescriptor>(); + + ReadOnlySpan<BufferDescriptor> cBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, cBufferDescriptorsSize)); + data = data.Slice(cBufferDescriptorsSize); + + ReadOnlySpan<BufferDescriptor> sBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, sBufferDescriptorsSize)); + data = data.Slice(sBufferDescriptorsSize); + + ReadOnlySpan<TextureDescriptor> textureDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, textureDescriptorsSize)); + data = data.Slice(textureDescriptorsSize); + + ReadOnlySpan<TextureDescriptor> imageDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, imageDescriptorsSize)); + data = data.Slice(imageDescriptorsSize); + + result[i] = new HostShaderCacheEntry(header, cBuffers.ToArray(), sBuffers.ToArray(), textureDescriptors.ToArray(), imageDescriptors.ToArray()); + } + + programCode = data.Slice(0, fileHeader.CodeSize); + + return result; + } + + /// <summary> + /// Create a new host shader cache file. + /// </summary> + /// <param name="programCode">The host shader program</param> + /// <param name="codeHolders">The shaders code holder</param> + /// <returns>Raw data of a new host shader cache file</returns> + internal static byte[] Create(ReadOnlySpan<byte> programCode, ShaderCodeHolder[] codeHolders) + { + HostShaderCacheHeader header = new HostShaderCacheHeader((byte)codeHolders.Length, programCode.Length); + + HostShaderCacheEntry[] entries = new HostShaderCacheEntry[codeHolders.Length]; + + for (int i = 0; i < codeHolders.Length; i++) + { + if (codeHolders[i] == null) + { + entries[i] = new HostShaderCacheEntry(); + } + else + { + entries[i] = new HostShaderCacheEntry(codeHolders[i].Info); + } + } + + using (MemoryStream stream = new MemoryStream()) + { + BinaryWriter writer = new BinaryWriter(stream); + + writer.WriteStruct(header); + + foreach (HostShaderCacheEntry entry in entries) + { + writer.WriteStruct(entry.Header); + } + + foreach (HostShaderCacheEntry entry in entries) + { + foreach (BufferDescriptor cBuffer in entry.CBuffers) + { + writer.WriteStruct(cBuffer); + } + + foreach (BufferDescriptor sBuffer in entry.SBuffers) + { + writer.WriteStruct(sBuffer); + } + + foreach (TextureDescriptor texture in entry.Textures) + { + writer.WriteStruct(texture); + } + + foreach (TextureDescriptor image in entry.Images) + { + writer.WriteStruct(image); + } + } + + writer.Write(programCode); + + return stream.ToArray(); + } + } + } +} |