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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs210
1 files changed, 210 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
new file mode 100644
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+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/HostShaderCacheEntry.cs
@@ -0,0 +1,210 @@
+using Ryujinx.Common;
+using Ryujinx.Graphics.Shader;
+using System;
+using System.IO;
+using System.Linq;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// Host shader entry used for binding information.
+ /// </summary>
+ class HostShaderCacheEntry
+ {
+ /// <summary>
+ /// The header of the cached shader entry.
+ /// </summary>
+ public HostShaderCacheEntryHeader Header { get; }
+
+ /// <summary>
+ /// Cached constant buffers.
+ /// </summary>
+ public BufferDescriptor[] CBuffers { get; }
+
+ /// <summary>
+ /// Cached storage buffers.
+ /// </summary>
+ public BufferDescriptor[] SBuffers { get; }
+
+ /// <summary>
+ /// Cached texture descriptors.
+ /// </summary>
+ public TextureDescriptor[] Textures { get; }
+
+ /// <summary>
+ /// Cached image descriptors.
+ /// </summary>
+ public TextureDescriptor[] Images { get; }
+
+ /// <summary>
+ /// Create a new instance of <see cref="HostShaderCacheEntry"/>.
+ /// </summary>
+ /// <param name="header">The header of the cached shader entry</param>
+ /// <param name="cBuffers">Cached constant buffers</param>
+ /// <param name="sBuffers">Cached storage buffers</param>
+ /// <param name="textures">Cached texture descriptors</param>
+ /// <param name="images">Cached image descriptors</param>
+ private HostShaderCacheEntry(
+ HostShaderCacheEntryHeader header,
+ BufferDescriptor[] cBuffers,
+ BufferDescriptor[] sBuffers,
+ TextureDescriptor[] textures,
+ TextureDescriptor[] images)
+ {
+ Header = header;
+ CBuffers = cBuffers;
+ SBuffers = sBuffers;
+ Textures = textures;
+ Images = images;
+ }
+
+ private HostShaderCacheEntry()
+ {
+ Header = new HostShaderCacheEntryHeader();
+ CBuffers = new BufferDescriptor[0];
+ SBuffers = new BufferDescriptor[0];
+ Textures = new TextureDescriptor[0];
+ Images = new TextureDescriptor[0];
+ }
+
+ private HostShaderCacheEntry(ShaderProgramInfo programInfo)
+ {
+ Header = new HostShaderCacheEntryHeader(programInfo.CBuffers.Count,
+ programInfo.SBuffers.Count,
+ programInfo.Textures.Count,
+ programInfo.Images.Count,
+ programInfo.UsesInstanceId);
+ CBuffers = programInfo.CBuffers.ToArray();
+ SBuffers = programInfo.SBuffers.ToArray();
+ Textures = programInfo.Textures.ToArray();
+ Images = programInfo.Images.ToArray();
+ }
+
+ /// <summary>
+ /// Convert the host shader entry to a <see cref="ShaderProgramInfo"/>.
+ /// </summary>
+ /// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns>
+ internal ShaderProgramInfo ToShaderProgramInfo()
+ {
+ return new ShaderProgramInfo(CBuffers, SBuffers, Textures, Images, Header.UsesInstanceId);
+ }
+
+ /// <summary>
+ /// Parse a raw cached user shader program into an array of shader cache entry.
+ /// </summary>
+ /// <param name="data">The raw cached host shader</param>
+ /// <param name="programCode">The host shader program</param>
+ /// <returns>An array of shader cache entry</returns>
+ internal static HostShaderCacheEntry[] Parse(ReadOnlySpan<byte> data, out ReadOnlySpan<byte> programCode)
+ {
+ HostShaderCacheHeader fileHeader = MemoryMarshal.Read<HostShaderCacheHeader>(data);
+
+ data = data.Slice(Unsafe.SizeOf<HostShaderCacheHeader>());
+
+ ReadOnlySpan<HostShaderCacheEntryHeader> entryHeaders = MemoryMarshal.Cast<byte, HostShaderCacheEntryHeader>(data.Slice(0, fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>()));
+
+ data = data.Slice(fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>());
+
+ HostShaderCacheEntry[] result = new HostShaderCacheEntry[fileHeader.Count];
+
+ for (int i = 0; i < result.Length; i++)
+ {
+ HostShaderCacheEntryHeader header = entryHeaders[i];
+
+ if (!header.InUse)
+ {
+ continue;
+ }
+
+ int cBufferDescriptorsSize = header.CBuffersCount * Unsafe.SizeOf<BufferDescriptor>();
+ int sBufferDescriptorsSize = header.SBuffersCount * Unsafe.SizeOf<BufferDescriptor>();
+ int textureDescriptorsSize = header.TexturesCount * Unsafe.SizeOf<TextureDescriptor>();
+ int imageDescriptorsSize = header.ImagesCount * Unsafe.SizeOf<TextureDescriptor>();
+
+ ReadOnlySpan<BufferDescriptor> cBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, cBufferDescriptorsSize));
+ data = data.Slice(cBufferDescriptorsSize);
+
+ ReadOnlySpan<BufferDescriptor> sBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, sBufferDescriptorsSize));
+ data = data.Slice(sBufferDescriptorsSize);
+
+ ReadOnlySpan<TextureDescriptor> textureDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, textureDescriptorsSize));
+ data = data.Slice(textureDescriptorsSize);
+
+ ReadOnlySpan<TextureDescriptor> imageDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, imageDescriptorsSize));
+ data = data.Slice(imageDescriptorsSize);
+
+ result[i] = new HostShaderCacheEntry(header, cBuffers.ToArray(), sBuffers.ToArray(), textureDescriptors.ToArray(), imageDescriptors.ToArray());
+ }
+
+ programCode = data.Slice(0, fileHeader.CodeSize);
+
+ return result;
+ }
+
+ /// <summary>
+ /// Create a new host shader cache file.
+ /// </summary>
+ /// <param name="programCode">The host shader program</param>
+ /// <param name="codeHolders">The shaders code holder</param>
+ /// <returns>Raw data of a new host shader cache file</returns>
+ internal static byte[] Create(ReadOnlySpan<byte> programCode, ShaderCodeHolder[] codeHolders)
+ {
+ HostShaderCacheHeader header = new HostShaderCacheHeader((byte)codeHolders.Length, programCode.Length);
+
+ HostShaderCacheEntry[] entries = new HostShaderCacheEntry[codeHolders.Length];
+
+ for (int i = 0; i < codeHolders.Length; i++)
+ {
+ if (codeHolders[i] == null)
+ {
+ entries[i] = new HostShaderCacheEntry();
+ }
+ else
+ {
+ entries[i] = new HostShaderCacheEntry(codeHolders[i].Info);
+ }
+ }
+
+ using (MemoryStream stream = new MemoryStream())
+ {
+ BinaryWriter writer = new BinaryWriter(stream);
+
+ writer.WriteStruct(header);
+
+ foreach (HostShaderCacheEntry entry in entries)
+ {
+ writer.WriteStruct(entry.Header);
+ }
+
+ foreach (HostShaderCacheEntry entry in entries)
+ {
+ foreach (BufferDescriptor cBuffer in entry.CBuffers)
+ {
+ writer.WriteStruct(cBuffer);
+ }
+
+ foreach (BufferDescriptor sBuffer in entry.SBuffers)
+ {
+ writer.WriteStruct(sBuffer);
+ }
+
+ foreach (TextureDescriptor texture in entry.Textures)
+ {
+ writer.WriteStruct(texture);
+ }
+
+ foreach (TextureDescriptor image in entry.Images)
+ {
+ writer.WriteStruct(image);
+ }
+ }
+
+ writer.Write(programCode);
+
+ return stream.ToArray();
+ }
+ }
+ }
+}