diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs new file mode 100644 index 00000000..6d5bb28d --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs @@ -0,0 +1,67 @@ +using Ryujinx.Graphics.Shader; +using System.Runtime.InteropServices; + +namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition +{ + /// <summary> + /// The header of a guest shader entry in a guest shader program. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x30)] + struct GuestShaderCacheEntryHeader + { + /// <summary> + /// The stage of this shader. + /// </summary> + public ShaderStage Stage; + + /// <summary> + /// Unused/reserved. + /// </summary> + public byte Reserved1; + + /// <summary> + /// Unused/reserved. + /// </summary> + public byte Reserved2; + + /// <summary> + /// Unused/reserved. + /// </summary> + public byte Reserved3; + + /// <summary> + /// The size of the code section. + /// </summary> + public int Size; + + /// <summary> + /// The size of the code2 section if present. (Vertex A) + /// </summary> + public int SizeA; + + /// <summary> + /// Unused/reserved. + /// </summary> + public int Reserved4; + + /// <summary> + /// The header of the cached gpu accessor. + /// </summary> + public GuestGpuAccessorHeader GpuAccessorHeader; + + /// <summary> + /// Create a new guest shader entry header. + /// </summary> + /// <param name="stage">The stage of this shader</param> + /// <param name="size">The size of the code section</param> + /// <param name="sizeA">The size of the code2 section if present (Vertex A)</param> + /// <param name="gpuAccessorHeader">The header of the cached gpu accessor</param> + public GuestShaderCacheEntryHeader(ShaderStage stage, int size, int sizeA, GuestGpuAccessorHeader gpuAccessorHeader) : this() + { + Stage = stage; + Size = size; + SizeA = sizeA; + GpuAccessorHeader = gpuAccessorHeader; + } + } +} |