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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs67
1 files changed, 67 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs
new file mode 100644
index 00000000..6d5bb28d
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/Definition/GuestShaderCacheEntryHeader.cs
@@ -0,0 +1,67 @@
+using Ryujinx.Graphics.Shader;
+using System.Runtime.InteropServices;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
+{
+ /// <summary>
+ /// The header of a guest shader entry in a guest shader program.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 0x1, Size = 0x30)]
+ struct GuestShaderCacheEntryHeader
+ {
+ /// <summary>
+ /// The stage of this shader.
+ /// </summary>
+ public ShaderStage Stage;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public byte Reserved1;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public byte Reserved2;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public byte Reserved3;
+
+ /// <summary>
+ /// The size of the code section.
+ /// </summary>
+ public int Size;
+
+ /// <summary>
+ /// The size of the code2 section if present. (Vertex A)
+ /// </summary>
+ public int SizeA;
+
+ /// <summary>
+ /// Unused/reserved.
+ /// </summary>
+ public int Reserved4;
+
+ /// <summary>
+ /// The header of the cached gpu accessor.
+ /// </summary>
+ public GuestGpuAccessorHeader GpuAccessorHeader;
+
+ /// <summary>
+ /// Create a new guest shader entry header.
+ /// </summary>
+ /// <param name="stage">The stage of this shader</param>
+ /// <param name="size">The size of the code section</param>
+ /// <param name="sizeA">The size of the code2 section if present (Vertex A)</param>
+ /// <param name="gpuAccessorHeader">The header of the cached gpu accessor</param>
+ public GuestShaderCacheEntryHeader(ShaderStage stage, int size, int sizeA, GuestGpuAccessorHeader gpuAccessorHeader) : this()
+ {
+ Stage = stage;
+ Size = size;
+ SizeA = sizeA;
+ GpuAccessorHeader = gpuAccessorHeader;
+ }
+ }
+}