diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs | 53 |
1 files changed, 45 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs index f6caddef..33da42db 100644 --- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs +++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheHelper.cs @@ -371,11 +371,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache /// <summary> /// Create guest shader cache entries from the runtime contexts. /// </summary> - /// <param name="memoryManager">The GPU memory manager in use</param> + /// <param name="channel">The GPU channel in use</param> /// <param name="shaderContexts">The runtime contexts</param> /// <returns>Guest shader cahe entries from the runtime contexts</returns> - public static GuestShaderCacheEntry[] CreateShaderCacheEntries(MemoryManager memoryManager, ReadOnlySpan<TranslatorContext> shaderContexts) + public static GuestShaderCacheEntry[] CreateShaderCacheEntries(GpuChannel channel, ReadOnlySpan<TranslatorContext> shaderContexts) { + MemoryManager memoryManager = channel.MemoryManager; + int startIndex = shaderContexts.Length > 1 ? 1 : 0; GuestShaderCacheEntry[] entries = new GuestShaderCacheEntry[shaderContexts.Length - startIndex]; @@ -389,31 +391,66 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache continue; } + GpuAccessor gpuAccessor = context.GpuAccessor as GpuAccessor; + + ulong cb1DataAddress; + int cb1DataSize = gpuAccessor?.Cb1DataSize ?? 0; + + if (context.Stage == ShaderStage.Compute) + { + cb1DataAddress = channel.BufferManager.GetComputeUniformBufferAddress(1); + } + else + { + int stageIndex = context.Stage switch + { + ShaderStage.TessellationControl => 1, + ShaderStage.TessellationEvaluation => 2, + ShaderStage.Geometry => 3, + ShaderStage.Fragment => 4, + _ => 0 + }; + + cb1DataAddress = channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, 1); + } + + int size = context.Size; + TranslatorContext translatorContext2 = i == 1 ? shaderContexts[0] : null; int sizeA = translatorContext2 != null ? translatorContext2.Size : 0; - byte[] code = new byte[context.Size + sizeA]; + byte[] code = new byte[size + cb1DataSize + sizeA]; - memoryManager.GetSpan(context.Address, context.Size).CopyTo(code); + memoryManager.GetSpan(context.Address, size).CopyTo(code); + + if (cb1DataAddress != 0 && cb1DataSize != 0) + { + memoryManager.Physical.GetSpan(cb1DataAddress, cb1DataSize).CopyTo(code.AsSpan().Slice(size, cb1DataSize)); + } if (translatorContext2 != null) { - memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan().Slice(context.Size, sizeA)); + memoryManager.GetSpan(translatorContext2.Address, sizeA).CopyTo(code.AsSpan().Slice(size + cb1DataSize, sizeA)); } GuestGpuAccessorHeader gpuAccessorHeader = CreateGuestGpuAccessorCache(context.GpuAccessor); - if (context.GpuAccessor is GpuAccessor) + if (gpuAccessor != null) { gpuAccessorHeader.TextureDescriptorCount = context.TextureHandlesForCache.Count; } - GuestShaderCacheEntryHeader header = new GuestShaderCacheEntryHeader(context.Stage, context.Size, sizeA, gpuAccessorHeader); + GuestShaderCacheEntryHeader header = new GuestShaderCacheEntryHeader( + context.Stage, + size + cb1DataSize, + sizeA, + cb1DataSize, + gpuAccessorHeader); GuestShaderCacheEntry entry = new GuestShaderCacheEntry(header, code); - if (context.GpuAccessor is GpuAccessor gpuAccessor) + if (gpuAccessor != null) { foreach (int textureHandle in context.TextureHandlesForCache) { |