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-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs595
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diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
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+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
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+using Ryujinx.Common;
+using Ryujinx.Common.Logging;
+using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.IO;
+using System.IO.Compression;
+using System.Linq;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Threading;
+
+namespace Ryujinx.Graphics.Gpu.Shader.Cache
+{
+ /// <summary>
+ /// Represent a cache collection handling one shader cache.
+ /// </summary>
+ class CacheCollection : IDisposable
+ {
+ /// <summary>
+ /// Possible operation to do on the <see cref="_fileWriterWorkerQueue"/>.
+ /// </summary>
+ private enum CacheFileOperation
+ {
+ /// <summary>
+ /// Save a new entry in the temp cache.
+ /// </summary>
+ SaveTempEntry,
+
+ /// <summary>
+ /// Save the hash manifest.
+ /// </summary>
+ SaveManifest,
+
+ /// <summary>
+ /// Flush temporary cache to archive.
+ /// </summary>
+ FlushToArchive,
+
+ /// <summary>
+ /// Signal when hitting this point. This is useful to know if all previous operations were performed.
+ /// </summary>
+ Synchronize
+ }
+
+ /// <summary>
+ /// Represent an operation to perform on the <see cref="_fileWriterWorkerQueue"/>.
+ /// </summary>
+ private class CacheFileOperationTask
+ {
+ /// <summary>
+ /// The type of operation to perform.
+ /// </summary>
+ public CacheFileOperation Type;
+
+ /// <summary>
+ /// The data associated to this operation or null.
+ /// </summary>
+ public object Data;
+ }
+
+ /// <summary>
+ /// Data associated to the <see cref="CacheFileOperation.SaveTempEntry"/> operation.
+ /// </summary>
+ private class CacheFileSaveEntryTaskData
+ {
+ /// <summary>
+ /// The key of the entry to cache.
+ /// </summary>
+ public Hash128 Key;
+
+ /// <summary>
+ /// The value of the entry to cache.
+ /// </summary>
+ public byte[] Value;
+ }
+
+ /// <summary>
+ /// The directory of the shader cache.
+ /// </summary>
+ private readonly string _cacheDirectory;
+
+ /// <summary>
+ /// The version of the cache.
+ /// </summary>
+ private readonly ulong _version;
+
+ /// <summary>
+ /// The hash type of the cache.
+ /// </summary>
+ private readonly CacheHashType _hashType;
+
+ /// <summary>
+ /// The graphics API of the cache.
+ /// </summary>
+ private readonly CacheGraphicsApi _graphicsApi;
+
+ /// <summary>
+ /// The table of all the hash registered in the cache.
+ /// </summary>
+ private HashSet<Hash128> _hashTable;
+
+ /// <summary>
+ /// The queue of operations to be performed by the file writer worker.
+ /// </summary>
+ private AsyncWorkQueue<CacheFileOperationTask> _fileWriterWorkerQueue;
+
+ /// <summary>
+ /// Main storage of the cache collection.
+ /// </summary>
+ private ZipArchive _cacheArchive;
+
+ /// <summary>
+ /// Immutable copy of the hash table.
+ /// </summary>
+ public ReadOnlySpan<Hash128> HashTable => _hashTable.ToArray();
+
+ /// <summary>
+ /// Get the temp path to the cache data directory.
+ /// </summary>
+ /// <returns>The temp path to the cache data directory</returns>
+ private string GetCacheTempDataPath() => Path.Combine(_cacheDirectory, "temp");
+
+ /// <summary>
+ /// The path to the cache archive file.
+ /// </summary>
+ /// <returns>The path to the cache archive file</returns>
+ private string GetArchivePath() => Path.Combine(_cacheDirectory, "cache.zip");
+
+ /// <summary>
+ /// The path to the cache manifest file.
+ /// </summary>
+ /// <returns>The path to the cache manifest file</returns>
+ private string GetManifestPath() => Path.Combine(_cacheDirectory, "cache.info");
+
+ /// <summary>
+ /// Create a new temp path to the given cached file via its hash.
+ /// </summary>
+ /// <param name="key">The hash of the cached data</param>
+ /// <returns>New path to the given cached file</returns>
+ private string GenCacheTempFilePath(Hash128 key) => Path.Combine(GetCacheTempDataPath(), key.ToString());
+
+ /// <summary>
+ /// Create a new cache collection.
+ /// </summary>
+ /// <param name="baseCacheDirectory">The directory of the shader cache</param>
+ /// <param name="hashType">The hash type of the shader cache</param>
+ /// <param name="graphicsApi">The graphics api of the shader cache</param>
+ /// <param name="shaderProvider">The shader provider name of the shader cache</param>
+ /// <param name="cacheName">The name of the cache</param>
+ /// <param name="version">The version of the cache</param>
+ public CacheCollection(string baseCacheDirectory, CacheHashType hashType, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName, ulong version)
+ {
+ if (hashType != CacheHashType.XxHash128)
+ {
+ throw new NotImplementedException($"{hashType}");
+ }
+
+ _cacheDirectory = GenerateCachePath(baseCacheDirectory, graphicsApi, shaderProvider, cacheName);
+ _graphicsApi = graphicsApi;
+ _hashType = hashType;
+ _version = version;
+ _hashTable = new HashSet<Hash128>();
+
+ Load();
+
+ _fileWriterWorkerQueue = new AsyncWorkQueue<CacheFileOperationTask>(HandleCacheTask, $"CacheCollection.Worker.{cacheName}");
+ }
+
+ /// <summary>
+ /// Load the cache manifest file and recreate it if invalid.
+ /// </summary>
+ private void Load()
+ {
+ bool isInvalid = false;
+
+ if (!Directory.Exists(_cacheDirectory))
+ {
+ isInvalid = true;
+ }
+ else
+ {
+ string manifestPath = GetManifestPath();
+
+ if (File.Exists(manifestPath))
+ {
+ Memory<byte> rawManifest = File.ReadAllBytes(manifestPath);
+
+ if (MemoryMarshal.TryRead(rawManifest.Span, out CacheManifestHeader manifestHeader))
+ {
+ Memory<byte> hashTableRaw = rawManifest.Slice(Unsafe.SizeOf<CacheManifestHeader>());
+
+ isInvalid = !manifestHeader.IsValid(_version, _graphicsApi, _hashType, hashTableRaw.Span);
+
+ if (!isInvalid)
+ {
+ ReadOnlySpan<Hash128> hashTable = MemoryMarshal.Cast<byte, Hash128>(hashTableRaw.Span);
+
+ foreach (Hash128 hash in hashTable)
+ {
+ _hashTable.Add(hash);
+ }
+ }
+ }
+ }
+ else
+ {
+ isInvalid = true;
+ }
+ }
+
+ if (isInvalid)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Shader collection \"{_cacheDirectory}\" got invalidated, cache will need to be rebuilt.");
+
+ if (Directory.Exists(_cacheDirectory))
+ {
+ Directory.Delete(_cacheDirectory, true);
+ }
+
+ Directory.CreateDirectory(_cacheDirectory);
+
+ SaveManifest();
+ }
+
+ FlushToArchive();
+ }
+
+ /// <summary>
+ /// Remove given entries from the manifest.
+ /// </summary>
+ /// <param name="entries">Entries to remove from the manifest</param>
+ public void RemoveManifestEntries(HashSet<Hash128> entries)
+ {
+ lock (_hashTable)
+ {
+ foreach (Hash128 entry in entries)
+ {
+ _hashTable.Remove(entry);
+ }
+
+ SaveManifest();
+ }
+ }
+
+ /// <summary>
+ /// Queue a task to flush temporary files to the archive on the worker.
+ /// </summary>
+ public void FlushToArchiveAsync()
+ {
+ _fileWriterWorkerQueue.Add(new CacheFileOperationTask
+ {
+ Type = CacheFileOperation.FlushToArchive
+ });
+ }
+
+ /// <summary>
+ /// Wait for all tasks before this given point to be done.
+ /// </summary>
+ public void Synchronize()
+ {
+ using (ManualResetEvent evnt = new ManualResetEvent(false))
+ {
+ _fileWriterWorkerQueue.Add(new CacheFileOperationTask
+ {
+ Type = CacheFileOperation.Synchronize,
+ Data = evnt
+ });
+
+ evnt.WaitOne();
+ }
+ }
+
+ /// <summary>
+ /// Flush temporary files to the archive.
+ /// </summary>
+ /// <remarks>This dispose <see cref="_cacheArchive"/> if not null and reinstantiate it.</remarks>
+ private void FlushToArchive()
+ {
+ EnsureArchiveUpToDate();
+
+ // Open the zip in readonly to avoid anyone modifying/corrupting it during normal operations.
+ _cacheArchive = ZipFile.Open(GetArchivePath(), ZipArchiveMode.Read);
+ }
+
+ /// <summary>
+ /// Save temporary files not in archive.
+ /// </summary>
+ /// <remarks>This dispose <see cref="_cacheArchive"/> if not null.</remarks>
+ public void EnsureArchiveUpToDate()
+ {
+ // First close previous opened instance if found.
+ if (_cacheArchive != null)
+ {
+ _cacheArchive.Dispose();
+ }
+
+ string archivePath = GetArchivePath();
+
+ // Open the zip in read/write.
+ _cacheArchive = ZipFile.Open(archivePath, ZipArchiveMode.Update);
+
+ Logger.Info?.Print(LogClass.Gpu, $"Updating cache collection archive {archivePath}...");
+
+ // Update the content of the zip.
+ lock (_hashTable)
+ {
+ foreach (Hash128 hash in _hashTable)
+ {
+ string cacheTempFilePath = GenCacheTempFilePath(hash);
+
+ if (File.Exists(cacheTempFilePath))
+ {
+ string cacheHash = $"{hash}";
+
+ ZipArchiveEntry entry = _cacheArchive.GetEntry(cacheHash);
+
+ entry?.Delete();
+
+ _cacheArchive.CreateEntryFromFile(cacheTempFilePath, cacheHash);
+ File.Delete(cacheTempFilePath);
+ }
+ }
+
+ // Close the instance to force a flush.
+ _cacheArchive.Dispose();
+ _cacheArchive = null;
+
+ string cacheTempDataPath = GetCacheTempDataPath();
+
+ // Create the cache data path if missing.
+ if (!Directory.Exists(cacheTempDataPath))
+ {
+ Directory.CreateDirectory(cacheTempDataPath);
+ }
+ }
+
+ Logger.Info?.Print(LogClass.Gpu, $"Updated cache collection archive {archivePath}.");
+ }
+
+ /// <summary>
+ /// Save the manifest file.
+ /// </summary>
+ private void SaveManifest()
+ {
+ CacheManifestHeader manifestHeader = new CacheManifestHeader(_version, _graphicsApi, _hashType);
+
+ byte[] data;
+
+ lock (_hashTable)
+ {
+ data = new byte[Unsafe.SizeOf<CacheManifestHeader>() + _hashTable.Count * Unsafe.SizeOf<Hash128>()];
+
+ // CacheManifestHeader has the same size as a Hash128.
+ Span<Hash128> dataSpan = MemoryMarshal.Cast<byte, Hash128>(data.AsSpan()).Slice(1);
+
+ int i = 0;
+
+ foreach (Hash128 hash in _hashTable)
+ {
+ dataSpan[i++] = hash;
+ }
+ }
+
+ manifestHeader.UpdateChecksum(data.AsSpan().Slice(Unsafe.SizeOf<CacheManifestHeader>()));
+
+ MemoryMarshal.Write(data, ref manifestHeader);
+
+ File.WriteAllBytes(GetManifestPath(), data);
+ }
+
+ /// <summary>
+ /// Generate the path to the cache directory.
+ /// </summary>
+ /// <param name="baseCacheDirectory">The base of the cache directory</param>
+ /// <param name="graphicsApi">The graphics api in use</param>
+ /// <param name="shaderProvider">The name of the shader provider in use</param>
+ /// <param name="cacheName">The name of the cache</param>
+ /// <returns>The path to the cache directory</returns>
+ private static string GenerateCachePath(string baseCacheDirectory, CacheGraphicsApi graphicsApi, string shaderProvider, string cacheName)
+ {
+ string graphicsApiName = graphicsApi switch
+ {
+ CacheGraphicsApi.OpenGL => "opengl",
+ CacheGraphicsApi.OpenGLES => "opengles",
+ CacheGraphicsApi.Vulkan => "vulkan",
+ CacheGraphicsApi.DirectX => "directx",
+ CacheGraphicsApi.Metal => "metal",
+ CacheGraphicsApi.Guest => "guest",
+ _ => throw new NotImplementedException(graphicsApi.ToString()),
+ };
+
+ return Path.Combine(baseCacheDirectory, graphicsApiName, shaderProvider, cacheName);
+ }
+
+ /// <summary>
+ /// Get a cached file with the given hash.
+ /// </summary>
+ /// <param name="keyHash">The given hash</param>
+ /// <returns>The cached file if present or null</returns>
+ public byte[] GetValueRaw(ref Hash128 keyHash)
+ {
+ return GetValueRawFromArchive(ref keyHash) ?? GetValueRawFromFile(ref keyHash);
+ }
+
+ /// <summary>
+ /// Get a cached file with the given hash that is present in the archive.
+ /// </summary>
+ /// <param name="keyHash">The given hash</param>
+ /// <returns>The cached file if present or null</returns>
+ private byte[] GetValueRawFromArchive(ref Hash128 keyHash)
+ {
+ bool found;
+
+ lock (_hashTable)
+ {
+ found = _hashTable.Contains(keyHash);
+ }
+
+ if (found)
+ {
+ ZipArchiveEntry archiveEntry = _cacheArchive.GetEntry($"{keyHash}");
+
+ if (archiveEntry != null)
+ {
+ try
+ {
+ byte[] result = new byte[archiveEntry.Length];
+
+ using (Stream archiveStream = archiveEntry.Open())
+ {
+ archiveStream.Read(result);
+
+ return result;
+ }
+ }
+ catch (Exception e)
+ {
+ Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file {keyHash} from archive");
+ Logger.Error?.Print(LogClass.Gpu, e.ToString());
+ }
+ }
+ }
+
+ return null;
+ }
+
+ /// <summary>
+ /// Get a cached file with the given hash that is not present in the archive.
+ /// </summary>
+ /// <param name="keyHash">The given hash</param>
+ /// <returns>The cached file if present or null</returns>
+ private byte[] GetValueRawFromFile(ref Hash128 keyHash)
+ {
+ bool found;
+
+ lock (_hashTable)
+ {
+ found = _hashTable.Contains(keyHash);
+ }
+
+ if (found)
+ {
+ string cacheTempFilePath = GenCacheTempFilePath(keyHash);
+
+ try
+ {
+ return File.ReadAllBytes(GenCacheTempFilePath(keyHash));
+ }
+ catch (Exception e)
+ {
+ Logger.Error?.Print(LogClass.Gpu, $"Cannot load cache file at {cacheTempFilePath}");
+ Logger.Error?.Print(LogClass.Gpu, e.ToString());
+ }
+ }
+
+ return null;
+ }
+
+ private void HandleCacheTask(CacheFileOperationTask task)
+ {
+ switch (task.Type)
+ {
+ case CacheFileOperation.SaveTempEntry:
+ SaveTempEntry((CacheFileSaveEntryTaskData)task.Data);
+ break;
+ case CacheFileOperation.SaveManifest:
+ SaveManifest();
+ break;
+ case CacheFileOperation.FlushToArchive:
+ FlushToArchive();
+ break;
+ case CacheFileOperation.Synchronize:
+ ((ManualResetEvent)task.Data).Set();
+ break;
+ default:
+ throw new NotImplementedException($"{task.Type}");
+ }
+
+ }
+
+ /// <summary>
+ /// Save a new entry in the temp cache.
+ /// </summary>
+ /// <param name="entry">The entry to save in the temp cache</param>
+ private void SaveTempEntry(CacheFileSaveEntryTaskData entry)
+ {
+ string tempPath = GenCacheTempFilePath(entry.Key);
+
+ File.WriteAllBytes(tempPath, entry.Value);
+ }
+
+ /// <summary>
+ /// Add a new value in the cache with a given hash.
+ /// </summary>
+ /// <param name="keyHash">The hash to use for the value in the cache</param>
+ /// <param name="value">The value to cache</param>
+ public void AddValue(ref Hash128 keyHash, byte[] value)
+ {
+ Debug.Assert(value != null);
+ Debug.Assert(GetValueRaw(ref keyHash) != null);
+
+ bool isAlreadyPresent;
+
+ lock (_hashTable)
+ {
+ isAlreadyPresent = !_hashTable.Add(keyHash);
+ }
+
+ if (isAlreadyPresent)
+ {
+ // NOTE: Used for debug
+ File.WriteAllBytes(GenCacheTempFilePath(new Hash128()), value);
+
+ throw new InvalidOperationException($"Cache collision found on {GenCacheTempFilePath(keyHash)}");
+ }
+
+ // Queue file change operations
+ _fileWriterWorkerQueue.Add(new CacheFileOperationTask
+ {
+ Type = CacheFileOperation.SaveTempEntry,
+ Data = new CacheFileSaveEntryTaskData
+ {
+ Key = keyHash,
+ Value = value
+ }
+ });
+
+ // Save the manifest changes
+ _fileWriterWorkerQueue.Add(new CacheFileOperationTask
+ {
+ Type = CacheFileOperation.SaveManifest,
+ });
+ }
+
+ /// <summary>
+ /// Replace a value at the given hash in the cache.
+ /// </summary>
+ /// <param name="keyHash">The hash to use for the value in the cache</param>
+ /// <param name="value">The value to cache</param>
+ public void ReplaceValue(ref Hash128 keyHash, byte[] value)
+ {
+ Debug.Assert(value != null);
+
+ // Only queue file change operations
+ _fileWriterWorkerQueue.Add(new CacheFileOperationTask
+ {
+ Type = CacheFileOperation.SaveTempEntry,
+ Data = new CacheFileSaveEntryTaskData
+ {
+ Key = keyHash,
+ Value = value
+ }
+ });
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ // Make sure all operations on _fileWriterWorkerQueue are done.
+ Synchronize();
+
+ _fileWriterWorkerQueue.Dispose();
+ EnsureArchiveUpToDate();
+ }
+ }
+ }
+}