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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs38
1 files changed, 38 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
index 9b61ef4a..2660e528 100644
--- a/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/Cache/CacheCollection.cs
@@ -116,6 +116,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// </summary>
private ZipArchive _cacheArchive;
+ public bool IsReadOnly { get; }
+
/// <summary>
/// Immutable copy of the hash table.
/// </summary>
@@ -167,6 +169,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
_hashType = hashType;
_version = version;
_hashTable = new HashSet<Hash128>();
+ IsReadOnly = CacheHelper.IsArchiveReadOnly(GetArchivePath());
Load();
@@ -230,6 +233,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <param name="entries">Entries to remove from the manifest</param>
public void RemoveManifestEntriesAsync(HashSet<Hash128> entries)
{
+ if (IsReadOnly)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, "Trying to remove manifest entries on a read-only cache, ignoring.");
+
+ return;
+ }
+
_fileWriterWorkerQueue.Add(new CacheFileOperationTask
{
Type = CacheFileOperation.RemoveManifestEntries,
@@ -308,6 +318,20 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
string archivePath = GetArchivePath();
+ if (IsReadOnly)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Cache collection archive in read-only, archiving task skipped.");
+
+ return;
+ }
+
+ if (CacheHelper.IsArchiveReadOnly(archivePath))
+ {
+ Logger.Warning?.Print(LogClass.Gpu, $"Cache collection archive in use, archiving task skipped.");
+
+ return;
+ }
+
// Open the zip in read/write.
_cacheArchive = ZipFile.Open(archivePath, ZipArchiveMode.Update);
@@ -446,6 +470,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <param name="value">The value to cache</param>
public void AddValue(ref Hash128 keyHash, byte[] value)
{
+ if (IsReadOnly)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, "Trying to add {keyHash} on a read-only cache, ignoring.");
+
+ return;
+ }
+
Debug.Assert(value != null);
bool isAlreadyPresent;
@@ -488,6 +519,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
/// <param name="value">The value to cache</param>
public void ReplaceValue(ref Hash128 keyHash, byte[] value)
{
+ if (IsReadOnly)
+ {
+ Logger.Warning?.Print(LogClass.Gpu, "Trying to replace {keyHash} on a read-only cache, ignoring.");
+
+ return;
+ }
+
Debug.Assert(value != null);
// Only queue file change operations