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path: root/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
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-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferManager.cs14
1 files changed, 11 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index 9f5f39a9..9f1f88b1 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -435,7 +435,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
- _context.Renderer.Pipeline.SetTexture(binding.BindingInfo.Binding, binding.Texture);
+ _context.Renderer.Pipeline.SetTextureAndSampler(binding.Stage, binding.BindingInfo.Binding, binding.Texture, null);
}
}
@@ -719,17 +719,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <summary>
/// Sets the buffer storage of a buffer texture. This will be bound when the buffer manager commits bindings.
/// </summary>
+ /// <param name="stage">Shader stage accessing the texture</param>
/// <param name="texture">Buffer texture</param>
/// <param name="address">Address of the buffer in memory</param>
/// <param name="size">Size of the buffer in bytes</param>
/// <param name="bindingInfo">Binding info for the buffer texture</param>
/// <param name="format">Format of the buffer texture</param>
/// <param name="isImage">Whether the binding is for an image or a sampler</param>
- public void SetBufferTextureStorage(ITexture texture, ulong address, ulong size, TextureBindingInfo bindingInfo, Format format, bool isImage)
+ public void SetBufferTextureStorage(
+ ShaderStage stage,
+ ITexture texture,
+ ulong address,
+ ulong size,
+ TextureBindingInfo bindingInfo,
+ Format format,
+ bool isImage)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(address, size);
- _bufferTextures.Add(new BufferTextureBinding(texture, address, size, bindingInfo, format, isImage));
+ _bufferTextures.Add(new BufferTextureBinding(stage, texture, address, size, bindingInfo, format, isImage));
}
/// <summary>