diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/BufferManager.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/BufferManager.cs | 46 |
1 files changed, 11 insertions, 35 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs index 1b67f650..f0831e15 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs @@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Memory private readonly VertexBuffer[] _vertexBuffers; private readonly BufferBounds[] _transformFeedbackBuffers; private readonly List<BufferTextureBinding> _bufferTextures; - private readonly BufferRange[] _ranges; + private readonly BufferAssignment[] _ranges; /// <summary> /// Holds shader stage buffer state and binding information. @@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Memory _bufferTextures = new List<BufferTextureBinding>(); - _ranges = new BufferRange[Constants.TotalGpUniformBuffers * Constants.ShaderStages]; + _ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages]; } @@ -618,10 +618,9 @@ namespace Ryujinx.Graphics.Gpu.Memory [MethodImpl(MethodImplOptions.AggressiveInlining)] private void BindBuffers(BufferCache bufferCache, BuffersPerStage[] bindings, bool isStorage) { - int rangesFirst = 0; int rangesCount = 0; - Span<BufferRange> ranges = _ranges; + Span<BufferAssignment> ranges = _ranges; for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++) { @@ -640,25 +639,14 @@ namespace Ryujinx.Graphics.Gpu.Memory ? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite) : bufferCache.GetBufferRange(bounds.Address, bounds.Size); - if (rangesCount == 0) - { - rangesFirst = bindingInfo.Binding; - } - else if (bindingInfo.Binding != rangesFirst + rangesCount) - { - SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage); - rangesFirst = bindingInfo.Binding; - rangesCount = 0; - } - - ranges[rangesCount++] = range; + ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range); } } } if (rangesCount != 0) { - SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage); + SetHostBuffers(ranges, rangesCount, isStorage); } } @@ -671,10 +659,9 @@ namespace Ryujinx.Graphics.Gpu.Memory [MethodImpl(MethodImplOptions.AggressiveInlining)] private void BindBuffers(BufferCache bufferCache, BuffersPerStage buffers, bool isStorage) { - int rangesFirst = 0; int rangesCount = 0; - Span<BufferRange> ranges = _ranges; + Span<BufferAssignment> ranges = _ranges; for (int index = 0; index < buffers.Count; index++) { @@ -689,24 +676,13 @@ namespace Ryujinx.Graphics.Gpu.Memory ? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite) : bufferCache.GetBufferRange(bounds.Address, bounds.Size); - if (rangesCount == 0) - { - rangesFirst = bindingInfo.Binding; - } - else if (bindingInfo.Binding != rangesFirst + rangesCount) - { - SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage); - rangesFirst = bindingInfo.Binding; - rangesCount = 0; - } - - ranges[rangesCount++] = range; + ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range); } } if (rangesCount != 0) { - SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage); + SetHostBuffers(ranges, rangesCount, isStorage); } } @@ -718,15 +694,15 @@ namespace Ryujinx.Graphics.Gpu.Memory /// <param name="count">Number of bindings</param> /// <param name="isStorage">Indicates if the buffers are storage or uniform buffers</param> [MethodImpl(MethodImplOptions.AggressiveInlining)] - private void SetHostBuffers(ReadOnlySpan<BufferRange> ranges, int first, int count, bool isStorage) + private void SetHostBuffers(ReadOnlySpan<BufferAssignment> ranges, int count, bool isStorage) { if (isStorage) { - _context.Renderer.Pipeline.SetStorageBuffers(first, ranges.Slice(0, count)); + _context.Renderer.Pipeline.SetStorageBuffers(ranges.Slice(0, count)); } else { - _context.Renderer.Pipeline.SetUniformBuffers(first, ranges.Slice(0, count)); + _context.Renderer.Pipeline.SetUniformBuffers(ranges.Slice(0, count)); } } |