diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/BufferManager.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Memory/BufferManager.cs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs index 71f202ae..9f5f39a9 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs @@ -379,6 +379,25 @@ namespace Ryujinx.Graphics.Gpu.Memory } /// <summary> + /// Gets the bounds of the uniform buffer currently bound at the given index. + /// </summary> + /// <param name="isCompute">Indicates whenever the uniform is requested by the 3D or compute engine</param> + /// <param name="stage">Index of the shader stage, if the uniform is for the 3D engine</param> + /// <param name="index">Index of the uniform buffer binding</param> + /// <returns>The uniform buffer bounds, or an undefined value if the buffer is not currently bound</returns> + public ref BufferBounds GetUniformBufferBounds(bool isCompute, int stage, int index) + { + if (isCompute) + { + return ref _cpUniformBuffers.Buffers[index]; + } + else + { + return ref _gpUniformBuffers[stage].Buffers[index]; + } + } + + /// <summary> /// Ensures that the compute engine bindings are visible to the host GPU. /// Note: this actually performs the binding using the host graphics API. /// </summary> |