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path: root/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Memory/BufferManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Memory/BufferManager.cs13
1 files changed, 6 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
index 83ca5db5..d02146b4 100644
--- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
+++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs
@@ -1,6 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.GAL.InputAssembler;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Shader;
using System;
@@ -305,7 +304,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
- _context.Renderer.Pipeline.BindStorageBuffer(index, ShaderStage.Compute, buffer);
+ _context.Renderer.Pipeline.SetStorageBuffer(index, ShaderStage.Compute, buffer);
}
enableMask = _cpUniformBuffers.EnableMask;
@@ -326,7 +325,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
- _context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer);
+ _context.Renderer.Pipeline.SetUniformBuffer(index, ShaderStage.Compute, buffer);
}
// Force rebind after doing compute work.
@@ -343,7 +342,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
BufferRange buffer = GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
- _context.Renderer.Pipeline.BindIndexBuffer(buffer, _indexBuffer.Type);
+ _context.Renderer.Pipeline.SetIndexBuffer(buffer, _indexBuffer.Type);
}
}
else if (_indexBuffer.Address != 0)
@@ -373,7 +372,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor);
}
- _context.Renderer.Pipeline.BindVertexBuffers(vertexBuffers);
+ _context.Renderer.Pipeline.SetVertexBuffers(vertexBuffers);
}
else
{
@@ -468,11 +467,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (isStorage)
{
- _context.Renderer.Pipeline.BindStorageBuffer(index, stage, buffer);
+ _context.Renderer.Pipeline.SetStorageBuffer(index, stage, buffer);
}
else
{
- _context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer);
+ _context.Renderer.Pipeline.SetUniformBuffer(index, stage, buffer);
}
}