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path: root/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TexturePool.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TexturePool.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
index 91f6338f..c45df96e 100644
--- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs
@@ -245,7 +245,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Checks if the swizzle component is equal to the red or green channels.
/// </summary>
/// <param name="component">The swizzle component to check</param>
- /// <returns>True if the swizzle component is equal to the red or blue, false otherwise</returns>
+ /// <returns>True if the swizzle component is equal to the red or green, false otherwise</returns>
private static bool IsRG(SwizzleComponent component)
{
return component == SwizzleComponent.Red ||