diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureManager.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureManager.cs | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 9cab343a..fcc67f72 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -313,26 +313,36 @@ namespace Ryujinx.Graphics.Gpu.Image /// <summary> /// Gets a texture descriptor used on the compute pipeline. /// </summary> - /// <param name="state">Current GPU state</param> + /// <param name="poolGpuVa">GPU virtual address of the texture pool</param> + /// <param name="bufferIndex">Index of the constant buffer with texture handles</param> + /// <param name="maximumId">Maximum ID of the texture pool</param> /// <param name="handle">Shader "fake" handle of the texture</param> /// <param name="cbufSlot">Shader constant buffer slot of the texture</param> /// <returns>The texture descriptor</returns> - public TextureDescriptor GetComputeTextureDescriptor(GpuState state, int handle, int cbufSlot) + public TextureDescriptor GetComputeTextureDescriptor(ulong poolGpuVa, int bufferIndex, int maximumId, int handle, int cbufSlot) { - return _cpBindingsManager.GetTextureDescriptor(state, 0, handle, cbufSlot); + return _cpBindingsManager.GetTextureDescriptor(poolGpuVa, bufferIndex, maximumId, 0, handle, cbufSlot); } /// <summary> /// Gets a texture descriptor used on the graphics pipeline. /// </summary> - /// <param name="state">Current GPU state</param> + /// <param name="poolGpuVa">GPU virtual address of the texture pool</param> + /// <param name="bufferIndex">Index of the constant buffer with texture handles</param> + /// <param name="maximumId">Maximum ID of the texture pool</param> /// <param name="stageIndex">Index of the shader stage where the texture is bound</param> /// <param name="handle">Shader "fake" handle of the texture</param> /// <param name="cbufSlot">Shader constant buffer slot of the texture</param> /// <returns>The texture descriptor</returns> - public TextureDescriptor GetGraphicsTextureDescriptor(GpuState state, int stageIndex, int handle, int cbufSlot) + public TextureDescriptor GetGraphicsTextureDescriptor( + ulong poolGpuVa, + int bufferIndex, + int maximumId, + int stageIndex, + int handle, + int cbufSlot) { - return _gpBindingsManager.GetTextureDescriptor(state, stageIndex, handle, cbufSlot); + return _gpBindingsManager.GetTextureDescriptor(poolGpuVa, bufferIndex, maximumId, stageIndex, handle, cbufSlot); } /// <summary> |