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path: root/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
index 313b8e20..74fb9887 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs
@@ -1,3 +1,5 @@
+using Ryujinx.Graphics.Gpu.Shader.Cache.Definition;
+
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
@@ -227,5 +229,24 @@ namespace Ryujinx.Graphics.Gpu.Image
{
return (TextureMsaaMode)((Word7 >> 8) & 0xf);
}
+
+ /// <summary>
+ /// Create the equivalent of this TextureDescriptor for the shader cache.
+ /// </summary>
+ /// <returns>The equivalent of this TextureDescriptor for the shader cache.</returns>
+ public GuestTextureDescriptor ToCache()
+ {
+ GuestTextureDescriptor result = new GuestTextureDescriptor
+ {
+ Handle = uint.MaxValue,
+ Descriptor = this
+ };
+
+ // Clear the virtual address
+ result.Descriptor.Word0 = 0;
+ result.Descriptor.Word2 &= 0xFFFF0000;
+
+ return result;
+ }
}
}