diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs index 6d1f0fb1..5dbd1a08 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureDescriptor.cs @@ -1,5 +1,8 @@ namespace Ryujinx.Graphics.Gpu.Image { + /// <summary> + /// Maxwell texture descriptor, as stored on the GPU texture pool memory region. + /// </summary> struct TextureDescriptor { public uint Word0; @@ -11,111 +14,213 @@ namespace Ryujinx.Graphics.Gpu.Image public uint Word6; public uint Word7; + /// <summary> + /// Unpacks Maxwell texture format integer. + /// </summary> + /// <returns>The texture format integer</returns> public uint UnpackFormat() { return Word0 & 0x8007ffff; } + /// <summary> + /// Unpacks the swizzle component for the texture red color channel. + /// </summary> + /// <returns>The swizzle component</returns> public TextureComponent UnpackSwizzleR() { return(TextureComponent)((Word0 >> 19) & 7); } + /// <summary> + /// Unpacks the swizzle component for the texture green color channel. + /// </summary> + /// <returns>The swizzle component</returns> public TextureComponent UnpackSwizzleG() { return(TextureComponent)((Word0 >> 22) & 7); } + /// <summary> + /// Unpacks the swizzle component for the texture blue color channel. + /// </summary> + /// <returns>The swizzle component</returns> public TextureComponent UnpackSwizzleB() { return(TextureComponent)((Word0 >> 25) & 7); } + /// <summary> + /// Unpacks the swizzle component for the texture alpha color channel. + /// </summary> + /// <returns>The swizzle component</returns> public TextureComponent UnpackSwizzleA() { return(TextureComponent)((Word0 >> 28) & 7); } + /// <summary> + /// Unpacks the 40-bits texture GPU virtual address. + /// </summary> + /// <returns>The GPU virtual address</returns> public ulong UnpackAddress() { return Word1 | ((ulong)(Word2 & 0xffff) << 32); } + /// <summary> + /// Unpacks texture descriptor type for this texture descriptor. + /// This defines the texture layout, among other things. + /// </summary> + /// <returns>The texture descriptor type</returns> public TextureDescriptorType UnpackTextureDescriptorType() { return (TextureDescriptorType)((Word2 >> 21) & 7); } + /// <summary> + /// Unpacks the texture stride (bytes per line) for linear textures only. + /// Always 32-bytes aligned. + /// </summary> + /// <returns>The linear texture stride</returns> public int UnpackStride() { return (int)(Word3 & 0xffff) << 5; } + /// <summary> + /// Unpacks the GOB block size in X (width) for block linear textures. + /// Must be always 1, ignored by the GPU. + /// </summary> + /// <returns>THe GOB block X size</returns> public int UnpackGobBlocksInX() { return 1 << (int)(Word3 & 7); } + /// <summary> + /// Unpacks the GOB block size in Y (height) for block linear textures. + /// Must be always a power of 2, with a maximum value of 32. + /// </summary> + /// <returns>THe GOB block Y size</returns> public int UnpackGobBlocksInY() { return 1 << (int)((Word3 >> 3) & 7); } + /// <summary> + /// Unpacks the GOB block size in Z (depth) for block linear textures. + /// Must be always a power of 2, with a maximum value of 32. + /// Must be 1 for any texture target other than 3D textures. + /// </summary> + /// <returns>The GOB block Z size</returns> public int UnpackGobBlocksInZ() { return 1 << (int)((Word3 >> 6) & 7); } + /// <summary> + /// Number of GOB blocks per tile in the X direction. + /// This is only used for sparse textures, should be 1 otherwise. + /// </summary> + /// <returns>The number of GOB blocks per tile</returns> public int UnpackGobBlocksInTileX() { return 1 << (int)((Word3 >> 10) & 7); } + /// <summary> + /// Unpacks the number of mipmap levels of the texture. + /// </summary> + /// <returns>The number of mipmap levels</returns> public int UnpackLevels() { return (int)(Word3 >> 28) + 1; } + /// <summary> + /// Unpack the base level texture width size. + /// </summary> + /// <returns>The texture width</returns> public int UnpackWidth() { return (int)(Word4 & 0xffff) + 1; } + /// <summary> + /// Unpacks the texture sRGB format flag. + /// </summary> + /// <returns>True if the texture is sRGB, false otherwise</returns> public bool UnpackSrgb() { return (Word4 & (1 << 22)) != 0; } + /// <summary> + /// Unpacks the texture target. + /// </summary> + /// <returns>The texture target</returns> public TextureTarget UnpackTextureTarget() { return (TextureTarget)((Word4 >> 23) & 0xf); } + /// <summary> + /// Unpack the base level texture height size, or array layers for 1D array textures. + /// Should be ignored for 1D or buffer textures. + /// </summary> + /// <returns>The texture height or layers count</returns> public int UnpackHeight() { return (int)(Word5 & 0xffff) + 1; } + /// <summary> + /// Unpack the base level texture depth size, number of array layers or cubemap faces. + /// The meaning of this value depends on the texture target. + /// </summary> + /// <returns>The texture depth, layer or faces count</returns> public int UnpackDepth() { return (int)((Word5 >> 16) & 0x3fff) + 1; } + /// <summary> + /// Unpacks the texture coordinates normalized flag. + /// When this is true, texture coordinates are expected to be in the [0, 1] range on the shader. + /// WHen this is false, texture coordinates are expected to be in the [0, W], [0, H] and [0, D] range. + /// It must be set to false (by the guest driver) for rectangle textures. + /// </summary> + /// <returns>The texture coordinates normalized flag</returns> public bool UnpackTextureCoordNormalized() { return (Word5 & (1 << 31)) != 0; } + /// <summary> + /// Unpacks the base mipmap level of the texture. + /// </summary> + /// <returns>The base mipmap level of the texture</returns> public int UnpackBaseLevel() { return (int)(Word7 & 0xf); } + /// <summary> + /// Unpacks the maximum mipmap level (inclusive) of the texture. + /// Usually equal to Levels minus 1. + /// </summary> + /// <returns>The maximum mipmap level (inclusive) of the texture</returns> public int UnpackMaxLevelInclusive() { return (int)((Word7 >> 4) & 0xf); } + /// <summary> + /// Unpacks the multisampled texture samples count in each direction. + /// Must be ignored for non-multisample textures. + /// </summary> + /// <returns>The multisample counts enum</returns> public TextureMsaaMode UnpackTextureMsaaMode() { return (TextureMsaaMode)((Word7 >> 8) & 0xf); |