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path: root/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureCache.cs20
1 files changed, 11 insertions, 9 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
index 44c974e8..ea64f46c 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs
@@ -155,6 +155,17 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
+ /// Lifts the texture to the top of the AutoDeleteCache. This is primarily used to enforce that
+ /// data written to a target will be flushed to memory should the texture be deleted, but also
+ /// keeps rendered textures alive without a pool reference.
+ /// </summary>
+ /// <param name="texture">Texture to lift</param>
+ public void Lift(Texture texture)
+ {
+ _cache.Lift(texture);
+ }
+
+ /// <summary>
/// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
@@ -442,14 +453,6 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture != null)
{
- if (!isSamplerTexture)
- {
- // If not a sampler texture, it is managed by the auto delete
- // cache, ensure that it is on the "top" of the list to avoid
- // deletion.
- _cache.Lift(texture);
- }
-
ChangeSizeIfNeeded(info, texture, isSamplerTexture, sizeHint);
texture.SynchronizeMemory();
@@ -849,7 +852,6 @@ namespace Ryujinx.Graphics.Gpu.Image
if (match)
{
- _cache.Lift(texture);
return texture;
}
}