diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureCache.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureCache.cs | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs index 37682b65..44c974e8 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureCache.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureCache.cs @@ -636,6 +636,13 @@ namespace Ryujinx.Graphics.Gpu.Image continue; } + if (!texture.DataOverlaps(overlap)) + { + // Allow textures to overlap if their data does not actually overlap. + // This typically happens when mip level subranges of a layered texture are used. (each texture fills the gaps of the others) + continue; + } + // The overlap texture is going to contain garbage data after we draw, or is generally incompatible. // If the texture cannot be entirely contained in the new address space, and one of its view children is compatible with us, // it must be flushed before removal, so that the data is not lost. |