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path: root/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs8
1 files changed, 6 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
index d87721bf..cd84024b 100644
--- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
+++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs
@@ -806,7 +806,9 @@ namespace Ryujinx.Graphics.Gpu.Image
? _channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
- int handle = _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4);
+ int handle = textureBufferAddress != 0
+ ? _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
+ : 0;
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
// is a 13-bit value. However, in order to also support separate samplers and textures (which uses
@@ -824,7 +826,9 @@ namespace Ryujinx.Graphics.Gpu.Image
? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
- samplerHandle = _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4);
+ samplerHandle = samplerBufferAddress != 0
+ ? _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
+ : 0;
}
else
{