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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs b/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs new file mode 100644 index 00000000..3b3350fb --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Image/SamplerPoolCache.cs @@ -0,0 +1,30 @@ +namespace Ryujinx.Graphics.Gpu.Image +{ + /// <summary> + /// Sampler pool cache. + /// This can keep multiple sampler pools, and return the current one as needed. + /// It is useful for applications that uses multiple sampler pools. + /// </summary> + class SamplerPoolCache : PoolCache<SamplerPool> + { + /// <summary> + /// Constructs a new instance of the texture pool. + /// </summary> + /// <param name="context">GPU context that the texture pool belongs to</param> + public SamplerPoolCache(GpuContext context) : base(context) + { + } + + /// <summary> + /// Creates a new instance of the sampler pool. + /// </summary> + /// <param name="context">GPU context that the sampler pool belongs to</param> + /// <param name="channel">GPU channel that the texture pool belongs to</param> + /// <param name="address">Address of the sampler pool in guest memory</param> + /// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param> + protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId) + { + return new SamplerPool(context, channel.MemoryManager.Physical, address, maximumId); + } + } +}
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