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path: root/Ryujinx.Graphics.Gpu/Image/Sampler.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/Sampler.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/Sampler.cs71
1 files changed, 63 insertions, 8 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Sampler.cs b/Ryujinx.Graphics.Gpu/Image/Sampler.cs
index 4c05329a..52d5ccec 100644
--- a/Ryujinx.Graphics.Gpu/Image/Sampler.cs
+++ b/Ryujinx.Graphics.Gpu/Image/Sampler.cs
@@ -1,5 +1,6 @@
using Ryujinx.Graphics.GAL;
using System;
+using System.Numerics;
namespace Ryujinx.Graphics.Gpu.Image
{
@@ -8,10 +9,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
class Sampler : IDisposable
{
+ private const int MinLevelsForAnisotropic = 5;
+
/// <summary>
/// Host sampler object.
/// </summary>
- public ISampler HostSampler { get; }
+ private readonly ISampler _hostSampler;
+
+ /// <summary>
+ /// Host sampler object, with anisotropy forced.
+ /// </summary>
+ private readonly ISampler _anisoSampler;
/// <summary>
/// Creates a new instance of the cached sampler.
@@ -42,13 +50,10 @@ namespace Ryujinx.Graphics.Gpu.Image
float maxLod = descriptor.UnpackMaxLod();
float mipLodBias = descriptor.UnpackMipLodBias();
- float maxRequestedAnisotropy = GraphicsConfig.MaxAnisotropy >= 0 && GraphicsConfig.MaxAnisotropy <= 16 ? GraphicsConfig.MaxAnisotropy : descriptor.UnpackMaxAnisotropy();
+ float maxRequestedAnisotropy = descriptor.UnpackMaxAnisotropy();
float maxSupportedAnisotropy = context.Capabilities.MaximumSupportedAnisotropy;
- if (maxRequestedAnisotropy > maxSupportedAnisotropy)
- maxRequestedAnisotropy = maxSupportedAnisotropy;
-
- HostSampler = context.Renderer.CreateSampler(new SamplerCreateInfo(
+ _hostSampler = context.Renderer.CreateSampler(new SamplerCreateInfo(
minFilter,
magFilter,
seamlessCubemap,
@@ -61,7 +66,56 @@ namespace Ryujinx.Graphics.Gpu.Image
minLod,
maxLod,
mipLodBias,
- maxRequestedAnisotropy));
+ Math.Min(maxRequestedAnisotropy, maxSupportedAnisotropy)));
+
+ if (GraphicsConfig.MaxAnisotropy >= 0 && GraphicsConfig.MaxAnisotropy <= 16 && (minFilter == MinFilter.LinearMipmapNearest || minFilter == MinFilter.LinearMipmapLinear))
+ {
+ maxRequestedAnisotropy = GraphicsConfig.MaxAnisotropy;
+
+ _anisoSampler = context.Renderer.CreateSampler(new SamplerCreateInfo(
+ minFilter,
+ magFilter,
+ seamlessCubemap,
+ addressU,
+ addressV,
+ addressP,
+ compareMode,
+ compareOp,
+ color,
+ minLod,
+ maxLod,
+ mipLodBias,
+ Math.Min(maxRequestedAnisotropy, maxSupportedAnisotropy)));
+ }
+ }
+
+ /// <summary>
+ /// Gets a host sampler for the given texture.
+ /// </summary>
+ /// <param name="texture">Texture to be sampled</param>
+ /// <returns>A host sampler</returns>
+ public ISampler GetHostSampler(Texture texture)
+ {
+ return _anisoSampler != null && AllowForceAnisotropy(texture) ? _anisoSampler : _hostSampler;
+ }
+
+ /// <summary>
+ /// Determine if the given texture can have anisotropic filtering forced.
+ /// Filtered textures that we might want to force anisotropy on should have a lot of mip levels.
+ /// </summary>
+ /// <param name="texture">The texture</param>
+ /// <returns>True if anisotropic filtering can be forced, false otherwise</returns>
+ private static bool AllowForceAnisotropy(Texture texture)
+ {
+ if (texture == null || !(texture.Target == Target.Texture2D || texture.Target == Target.Texture2DArray))
+ {
+ return false;
+ }
+
+ int maxSize = Math.Max(texture.Info.Width, texture.Info.Height);
+ int maxLevels = BitOperations.Log2((uint)maxSize) + 1;
+
+ return texture.Info.Levels >= Math.Min(MinLevelsForAnisotropic, maxLevels);
}
/// <summary>
@@ -69,7 +123,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void Dispose()
{
- HostSampler.Dispose();
+ _hostSampler.Dispose();
+ _anisoSampler?.Dispose();
}
}
} \ No newline at end of file