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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/PoolCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/PoolCache.cs129
1 files changed, 129 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/PoolCache.cs b/Ryujinx.Graphics.Gpu/Image/PoolCache.cs
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+++ b/Ryujinx.Graphics.Gpu/Image/PoolCache.cs
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+using System;
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Gpu.Image
+{
+ /// <summary>
+ /// Resource pool interface.
+ /// </summary>
+ /// <typeparam name="T">Resource pool type</typeparam>
+ interface IPool<T>
+ {
+ /// <summary>
+ /// Start address of the pool in memory.
+ /// </summary>
+ ulong Address { get; }
+
+ /// <summary>
+ /// Linked list node used on the texture pool cache.
+ /// </summary>
+ LinkedListNode<T> CacheNode { get; set; }
+
+ /// <summary>
+ /// Timestamp set on the last use of the pool by the cache.
+ /// </summary>
+ ulong CacheTimestamp { get; set; }
+ }
+
+ /// <summary>
+ /// Pool cache.
+ /// This can keep multiple pools, and return the current one as needed.
+ /// </summary>
+ abstract class PoolCache<T> : IDisposable where T : IPool<T>, IDisposable
+ {
+ private const int MaxCapacity = 2;
+ private const ulong MinDeltaForRemoval = 20000;
+
+ private readonly GpuContext _context;
+ private readonly LinkedList<T> _pools;
+ private ulong _currentTimestamp;
+
+ /// <summary>
+ /// Constructs a new instance of the pool.
+ /// </summary>
+ /// <param name="context">GPU context that the texture pool belongs to</param>
+ public PoolCache(GpuContext context)
+ {
+ _context = context;
+ _pools = new LinkedList<T>();
+ }
+
+ /// <summary>
+ /// Increments the internal timestamp of the cache that is used to decide when old resources will be deleted.
+ /// </summary>
+ public void Tick()
+ {
+ _currentTimestamp++;
+ }
+
+ /// <summary>
+ /// Finds a cache texture pool, or creates a new one if not found.
+ /// </summary>
+ /// <param name="channel">GPU channel that the texture pool cache belongs to</param>
+ /// <param name="address">Start address of the texture pool</param>
+ /// <param name="maximumId">Maximum ID of the texture pool</param>
+ /// <returns>The found or newly created texture pool</returns>
+ public T FindOrCreate(GpuChannel channel, ulong address, int maximumId)
+ {
+ // Remove old entries from the cache, if possible.
+ while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
+ {
+ T oldestPool = _pools.First.Value;
+
+ _pools.RemoveFirst();
+ oldestPool.Dispose();
+ oldestPool.CacheNode = null;
+ }
+
+ T pool;
+
+ // Try to find the pool on the cache.
+ for (LinkedListNode<T> node = _pools.First; node != null; node = node.Next)
+ {
+ pool = node.Value;
+
+ if (pool.Address == address)
+ {
+ if (pool.CacheNode != _pools.Last)
+ {
+ _pools.Remove(pool.CacheNode);
+
+ pool.CacheNode = _pools.AddLast(pool);
+ }
+
+ pool.CacheTimestamp = _currentTimestamp;
+
+ return pool;
+ }
+ }
+
+ // If not found, create a new one.
+ pool = CreatePool(_context, channel, address, maximumId);
+
+ pool.CacheNode = _pools.AddLast(pool);
+ pool.CacheTimestamp = _currentTimestamp;
+
+ return pool;
+ }
+
+ /// <summary>
+ /// Creates a new instance of the pool.
+ /// </summary>
+ /// <param name="context">GPU context that the pool belongs to</param>
+ /// <param name="channel">GPU channel that the pool belongs to</param>
+ /// <param name="address">Address of the pool in guest memory</param>
+ /// <param name="maximumId">Maximum ID of the pool (equal to maximum minus one)</param>
+ protected abstract T CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId);
+
+ public void Dispose()
+ {
+ foreach (T pool in _pools)
+ {
+ pool.Dispose();
+ pool.CacheNode = null;
+ }
+
+ _pools.Clear();
+ }
+ }
+} \ No newline at end of file