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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/Pool.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Image/Pool.cs | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Pool.cs b/Ryujinx.Graphics.Gpu/Image/Pool.cs new file mode 100644 index 00000000..196fc137 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Image/Pool.cs @@ -0,0 +1,99 @@ +using System; + +namespace Ryujinx.Graphics.Gpu.Image +{ + abstract class Pool<T> : IDisposable + { + protected const int DescriptorSize = 0x20; + + protected GpuContext Context; + + protected T[] Items; + + public ulong Address { get; } + public ulong Size { get; } + + public Pool(GpuContext context, ulong address, int maximumId) + { + Context = context; + + int count = maximumId + 1; + + ulong size = (ulong)(uint)count * DescriptorSize;; + + Items = new T[count]; + + Address = address; + Size = size; + } + + public abstract T Get(int id); + + public void SynchronizeMemory() + { + (ulong, ulong)[] modifiedRanges = Context.PhysicalMemory.GetModifiedRanges(Address, Size); + + for (int index = 0; index < modifiedRanges.Length; index++) + { + (ulong mAddress, ulong mSize) = modifiedRanges[index]; + + if (mAddress < Address) + { + mAddress = Address; + } + + ulong maxSize = Address + Size - mAddress; + + if (mSize > maxSize) + { + mSize = maxSize; + } + + InvalidateRangeImpl(mAddress, mSize); + } + } + + public void InvalidateRange(ulong address, ulong size) + { + ulong endAddress = address + size; + + ulong texturePoolEndAddress = Address + Size; + + // If the range being invalidated is not overlapping the texture pool range, + // then we don't have anything to do, exit early. + if (address >= texturePoolEndAddress || endAddress <= Address) + { + return; + } + + if (address < Address) + { + address = Address; + } + + if (endAddress > texturePoolEndAddress) + { + endAddress = texturePoolEndAddress; + } + + InvalidateRangeImpl(address, size); + } + + protected abstract void InvalidateRangeImpl(ulong address, ulong size); + + protected abstract void Delete(T item); + + public void Dispose() + { + if (Items != null) + { + for (int index = 0; index < Items.Length; index++) + { + Delete(Items[index]); + } + + Items = null; + } + } + } +}
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