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path: root/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs111
1 files changed, 111 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs b/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
index 4a1615f0..379eb715 100644
--- a/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
+++ b/Ryujinx.Graphics.Gpu/Image/AutoDeleteCache.cs
@@ -5,6 +5,28 @@ using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
+ /// An entry on the short duration texture cache.
+ /// </summary>
+ class ShortTextureCacheEntry
+ {
+ public readonly TextureDescriptor Descriptor;
+ public readonly int InvalidatedSequence;
+ public readonly Texture Texture;
+
+ /// <summary>
+ /// Create a new entry on the short duration texture cache.
+ /// </summary>
+ /// <param name="descriptor">Last descriptor that referenced the texture</param>
+ /// <param name="texture">The texture</param>
+ public ShortTextureCacheEntry(TextureDescriptor descriptor, Texture texture)
+ {
+ Descriptor = descriptor;
+ InvalidatedSequence = texture.InvalidatedSequence;
+ Texture = texture;
+ }
+ }
+
+ /// <summary>
/// A texture cache that automatically removes older textures that are not used for some time.
/// The cache works with a rotated list with a fixed size. When new textures are added, the
/// old ones at the bottom of the list are deleted.
@@ -16,6 +38,11 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly LinkedList<Texture> _textures;
private readonly ConcurrentQueue<Texture> _deferredRemovals;
+ private HashSet<ShortTextureCacheEntry> _shortCacheBuilder;
+ private HashSet<ShortTextureCacheEntry> _shortCache;
+
+ private Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
+
/// <summary>
/// Creates a new instance of the automatic deletion cache.
/// </summary>
@@ -23,6 +50,11 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_textures = new LinkedList<Texture>();
_deferredRemovals = new ConcurrentQueue<Texture>();
+
+ _shortCacheBuilder = new HashSet<ShortTextureCacheEntry>();
+ _shortCache = new HashSet<ShortTextureCacheEntry>();
+
+ _shortCacheLookup = new Dictionary<TextureDescriptor, ShortTextureCacheEntry>();
}
/// <summary>
@@ -130,6 +162,85 @@ namespace Ryujinx.Graphics.Gpu.Image
_deferredRemovals.Enqueue(texture);
}
+ /// <summary>
+ /// Attempt to find a texture on the short duration cache.
+ /// </summary>
+ /// <param name="descriptor">The texture descriptor</param>
+ /// <returns>The texture if found, null otherwise</returns>
+ public Texture FindShortCache(in TextureDescriptor descriptor)
+ {
+ if (_shortCacheLookup.Count > 0 && _shortCacheLookup.TryGetValue(descriptor, out var entry))
+ {
+ if (entry.InvalidatedSequence == entry.Texture.InvalidatedSequence)
+ {
+ return entry.Texture;
+ }
+ else
+ {
+ _shortCacheLookup.Remove(descriptor);
+ }
+ }
+
+ return null;
+ }
+
+ /// <summary>
+ /// Removes a texture from the short duration cache.
+ /// </summary>
+ /// <param name="texture">Texture to remove from the short cache</param>
+ public void RemoveShortCache(Texture texture)
+ {
+ bool removed = _shortCache.Remove(texture.ShortCacheEntry);
+ removed |= _shortCacheBuilder.Remove(texture.ShortCacheEntry);
+
+ if (removed)
+ {
+ texture.DecrementReferenceCount();
+
+ _shortCacheLookup.Remove(texture.ShortCacheEntry.Descriptor);
+ texture.ShortCacheEntry = null;
+ }
+ }
+
+ /// <summary>
+ /// Adds a texture to the short duration cache.
+ /// It starts in the builder set, and it is moved into the deletion set on next process.
+ /// </summary>
+ /// <param name="texture">Texture to add to the short cache</param>
+ /// <param name="descriptor">Last used texture descriptor</param>
+ public void AddShortCache(Texture texture, ref TextureDescriptor descriptor)
+ {
+ var entry = new ShortTextureCacheEntry(descriptor, texture);
+
+ _shortCacheBuilder.Add(entry);
+ _shortCacheLookup.Add(entry.Descriptor, entry);
+
+ texture.ShortCacheEntry = entry;
+
+ texture.IncrementReferenceCount();
+ }
+
+ /// <summary>
+ /// Delete textures from the short duration cache.
+ /// Moves the builder set to be deleted on next process.
+ /// </summary>
+ public void ProcessShortCache()
+ {
+ HashSet<ShortTextureCacheEntry> toRemove = _shortCache;
+
+ foreach (var entry in toRemove)
+ {
+ entry.Texture.DecrementReferenceCount();
+
+ _shortCacheLookup.Remove(entry.Descriptor);
+ entry.Texture.ShortCacheEntry = null;
+ }
+
+ toRemove.Clear();
+ _shortCache = _shortCacheBuilder;
+ _shortCacheBuilder = toRemove;
+ }
+
public IEnumerator<Texture> GetEnumerator()
{
return _textures.GetEnumerator();