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Diffstat (limited to 'Ryujinx.Graphics.Gpu/GraphicsConfig.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/GraphicsConfig.cs14
1 files changed, 12 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
index 493dbd7b..d2f98c7f 100644
--- a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
+++ b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs
@@ -30,8 +30,8 @@ namespace Ryujinx.Graphics.Gpu
/// <summary>
/// Enables or disables fast 2d engine texture copies entirely on CPU when possible.
- /// Reduces stuttering and # of textures in games that copy textures around for streaming,
- /// as textures will not need to be created for the copy, and the data does not need to be
+ /// Reduces stuttering and # of textures in games that copy textures around for streaming,
+ /// as textures will not need to be created for the copy, and the data does not need to be
/// flushed from GPU.
/// </summary>
public static bool Fast2DCopy = true;
@@ -56,5 +56,15 @@ namespace Ryujinx.Graphics.Gpu
/// Enables or disables the shader cache.
/// </summary>
public static bool EnableShaderCache;
+
+ /// <summary>
+ /// Enables or disables shader SPIR-V compilation.
+ /// </summary>
+ public static bool EnableSpirvCompilationOnVulkan = true;
+
+ /// <summary>
+ /// Enables or disables recompression of compressed textures that are not natively supported by the host.
+ /// </summary>
+ public static bool EnableTextureRecompression = false;
}
} \ No newline at end of file