diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/GraphicsConfig.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/GraphicsConfig.cs | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs index 493dbd7b..d2f98c7f 100644 --- a/Ryujinx.Graphics.Gpu/GraphicsConfig.cs +++ b/Ryujinx.Graphics.Gpu/GraphicsConfig.cs @@ -30,8 +30,8 @@ namespace Ryujinx.Graphics.Gpu /// <summary> /// Enables or disables fast 2d engine texture copies entirely on CPU when possible. - /// Reduces stuttering and # of textures in games that copy textures around for streaming, - /// as textures will not need to be created for the copy, and the data does not need to be + /// Reduces stuttering and # of textures in games that copy textures around for streaming, + /// as textures will not need to be created for the copy, and the data does not need to be /// flushed from GPU. /// </summary> public static bool Fast2DCopy = true; @@ -56,5 +56,15 @@ namespace Ryujinx.Graphics.Gpu /// Enables or disables the shader cache. /// </summary> public static bool EnableShaderCache; + + /// <summary> + /// Enables or disables shader SPIR-V compilation. + /// </summary> + public static bool EnableSpirvCompilationOnVulkan = true; + + /// <summary> + /// Enables or disables recompression of compressed textures that are not natively supported by the host. + /// </summary> + public static bool EnableTextureRecompression = false; } }
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