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Diffstat (limited to 'Ryujinx.Graphics.Gpu/GpuContext.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/GpuContext.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/GpuContext.cs b/Ryujinx.Graphics.Gpu/GpuContext.cs
index bdbf77a6..b62b5f3a 100644
--- a/Ryujinx.Graphics.Gpu/GpuContext.cs
+++ b/Ryujinx.Graphics.Gpu/GpuContext.cs
@@ -1,9 +1,11 @@
+using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine;
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Synchronization;
using System;
+using System.Threading;
namespace Ryujinx.Graphics.Gpu
{
@@ -13,6 +15,16 @@ namespace Ryujinx.Graphics.Gpu
public sealed class GpuContext : IDisposable
{
/// <summary>
+ /// Event signaled when the host emulation context is ready to be used by the gpu context.
+ /// </summary>
+ public ManualResetEvent HostInitalized { get; }
+
+ /// <summary>
+ /// Event signaled when the gpu context is ready to be used.
+ /// </summary>
+ public ManualResetEvent ReadyEvent { get; }
+
+ /// <summary>
/// Host renderer.
/// </summary>
public IRenderer Renderer { get; }
@@ -79,6 +91,22 @@ namespace Ryujinx.Graphics.Gpu
Window = new Window(this);
_caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
+
+ HostInitalized = new ManualResetEvent(false);
+ ReadyEvent = new ManualResetEvent(false);
+ }
+
+ /// <summary>
+ /// Initialize the GPU emulation context.
+ /// </summary>
+ /// <param name="logLevel">The log level required.</param>
+ public void Initialize(GraphicsDebugLevel logLevel)
+ {
+ HostInitalized.WaitOne();
+
+ Renderer.Initialize(logLevel);
+ Methods.ShaderCache.Initialize();
+ ReadyEvent.Set();
}
/// <summary>
@@ -113,6 +141,8 @@ namespace Ryujinx.Graphics.Gpu
Methods.TextureManager.Dispose();
Renderer.Dispose();
GPFifo.Dispose();
+ HostInitalized.Dispose();
+ ReadyEvent.Dispose();
}
}
} \ No newline at end of file