diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs | 38 |
1 files changed, 2 insertions, 36 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs index cb0d593d..986c02ab 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/SemaphoreUpdater.cs @@ -1,6 +1,4 @@ -using Ryujinx.Common; -using Ryujinx.Graphics.GAL; -using System.Runtime.InteropServices; +using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.Engine.Threed { @@ -9,9 +7,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// </summary> class SemaphoreUpdater { - private const int NsToTicksFractionNumerator = 384; - private const int NsToTicksFractionDenominator = 625; - /// <summary> /// GPU semaphore operation. /// </summary> @@ -154,14 +149,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed { ulong gpuVa = _state.State.SemaphoreAddress.Pack(); - ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds); - - if (GraphicsConfig.FastGpuTime) - { - // Divide by some amount to report time as if operations were performed faster than they really are. - // This can prevent some games from switching to a lower resolution because rendering is too slow. - ticks /= 256; - } + ulong ticks = _context.GetTimestamp(); ICounterEvent counter = null; @@ -197,27 +185,5 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed _channel.MemoryManager.CounterCache.AddOrUpdate(gpuVa, counter); } - - /// <summary> - /// Converts a nanoseconds timestamp value to Maxwell time ticks. - /// </summary> - /// <remarks> - /// The frequency is 614400000 Hz. - /// </remarks> - /// <param name="nanoseconds">Timestamp in nanoseconds</param> - /// <returns>Maxwell ticks</returns> - private static ulong ConvertNanosecondsToTicks(ulong nanoseconds) - { - // We need to divide first to avoid overflows. - // We fix up the result later by calculating the difference and adding - // that to the result. - ulong divided = nanoseconds / NsToTicksFractionDenominator; - - ulong rounded = divided * NsToTicksFractionDenominator; - - ulong errorBias = (nanoseconds - rounded) * NsToTicksFractionNumerator / NsToTicksFractionDenominator; - - return divided * NsToTicksFractionNumerator + errorBias; - } } } |