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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs32
1 files changed, 18 insertions, 14 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
index 0f249512..61f227d9 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Threed/DrawManager.cs
@@ -725,10 +725,25 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
return;
}
+ bool clearDepth = (argument & 1) != 0;
+ bool clearStencil = (argument & 2) != 0;
+ uint componentMask = (uint)((argument >> 2) & 0xf);
int index = (argument >> 6) & 0xf;
int layer = (argument >> 10) & 0x3ff;
- engine.UpdateRenderTargetState(useControl: false, layered: layer != 0 || layerCount > 1, singleUse: index);
+ RenderTargetUpdateFlags updateFlags = RenderTargetUpdateFlags.SingleColor;
+
+ if (layer != 0 || layerCount > 1)
+ {
+ updateFlags |= RenderTargetUpdateFlags.Layered;
+ }
+
+ if (clearDepth || clearStencil)
+ {
+ updateFlags |= RenderTargetUpdateFlags.UpdateDepthStencil;
+ }
+
+ engine.UpdateRenderTargetState(updateFlags, singleUse: componentMask != 0 ? index : -1);
// If there is a mismatch on the host clip region and the one explicitly defined by the guest
// on the screen scissor state, then we need to force only one texture to be bound to avoid
@@ -788,18 +803,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_context.Renderer.Pipeline.SetScissors(scissors);
}
- if (clipMismatch)
- {
- _channel.TextureManager.UpdateRenderTarget(index);
- }
- else
- {
- _channel.TextureManager.UpdateRenderTargets();
- }
-
- bool clearDepth = (argument & 1) != 0;
- bool clearStencil = (argument & 2) != 0;
- uint componentMask = (uint)((argument >> 2) & 0xf);
+ _channel.TextureManager.UpdateRenderTargets();
if (componentMask != 0)
{
@@ -841,7 +845,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
engine.UpdateScissorState();
}
- engine.UpdateRenderTargetState(useControl: true);
+ engine.UpdateRenderTargetState(RenderTargetUpdateFlags.UpdateAll);
if (renderEnable == ConditionalRenderEnabled.Host)
{