diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Threed/Blender/UcodeAssembler.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/Threed/Blender/UcodeAssembler.cs | 305 |
1 files changed, 305 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/UcodeAssembler.cs b/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/UcodeAssembler.cs new file mode 100644 index 00000000..f854787e --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Engine/Threed/Blender/UcodeAssembler.cs @@ -0,0 +1,305 @@ +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Gpu.Engine.Threed.Blender +{ + /// <summary> + /// Blend microcode instruction. + /// </summary> + enum Instruction + { + Mmadd = 0, + Mmsub = 1, + Min = 2, + Max = 3, + Rcp = 4, + Add = 5, + Sub = 6 + } + + /// <summary> + /// Blend microcode condition code. + /// </summary> + enum CC + { + F = 0, + T = 1, + EQ = 2, + NE = 3, + LT = 4, + LE = 5, + GT = 6, + GE = 7 + } + + /// <summary> + /// Blend microcode opend B or D value. + /// </summary> + enum OpBD + { + ConstantZero = 0x0, + ConstantOne = 0x1, + SrcRGB = 0x2, + SrcAAA = 0x3, + OneMinusSrcAAA = 0x4, + DstRGB = 0x5, + DstAAA = 0x6, + OneMinusDstAAA = 0x7, + Temp0 = 0x9, + Temp1 = 0xa, + Temp2 = 0xb, + PBR = 0xc, + ConstantRGB = 0xd + } + + /// <summary> + /// Blend microcode operand A or C value. + /// </summary> + enum OpAC + { + SrcRGB = 0, + DstRGB = 1, + SrcAAA = 2, + DstAAA = 3, + Temp0 = 4, + Temp1 = 5, + Temp2 = 6, + PBR = 7 + } + + /// <summary> + /// Blend microcode destination operand. + /// </summary> + enum OpDst + { + Temp0 = 0, + Temp1 = 1, + Temp2 = 2, + PBR = 3 + } + + /// <summary> + /// Blend microcode input swizzle. + /// </summary> + enum Swizzle + { + RGB = 0, + GBR = 1, + RRR = 2, + GGG = 3, + BBB = 4, + RToA = 5 + } + + /// <summary> + /// Blend microcode output components. + /// </summary> + enum WriteMask + { + RGB = 0, + R = 1, + G = 2, + B = 3 + } + + /// <summary> + /// Floating-point RGB color values. + /// </summary> + struct RgbFloat + { + /// <summary> + /// Red component value. + /// </summary> + public float R { get; } + + /// <summary> + /// Green component value. + /// </summary> + public float G { get; } + + /// <summary> + /// Blue component value. + /// </summary> + public float B { get; } + + /// <summary> + /// Creates a new floating-point RGB value. + /// </summary> + /// <param name="r">Red component value</param> + /// <param name="g">Green component value</param> + /// <param name="b">Blue component value</param> + public RgbFloat(float r, float g, float b) + { + R = r; + G = g; + B = b; + } + } + + /// <summary> + /// Blend microcode destination operand, including swizzle, write mask and condition code update flag. + /// </summary> + struct Dest + { + public static Dest Temp0 => new Dest(OpDst.Temp0, Swizzle.RGB, WriteMask.RGB, false); + public static Dest Temp1 => new Dest(OpDst.Temp1, Swizzle.RGB, WriteMask.RGB, false); + public static Dest Temp2 => new Dest(OpDst.Temp2, Swizzle.RGB, WriteMask.RGB, false); + public static Dest PBR => new Dest(OpDst.PBR, Swizzle.RGB, WriteMask.RGB, false); + + public Dest GBR => new Dest(Dst, Swizzle.GBR, WriteMask, WriteCC); + public Dest RRR => new Dest(Dst, Swizzle.RRR, WriteMask, WriteCC); + public Dest GGG => new Dest(Dst, Swizzle.GGG, WriteMask, WriteCC); + public Dest BBB => new Dest(Dst, Swizzle.BBB, WriteMask, WriteCC); + public Dest RToA => new Dest(Dst, Swizzle.RToA, WriteMask, WriteCC); + + public Dest R => new Dest(Dst, Swizzle, WriteMask.R, WriteCC); + public Dest G => new Dest(Dst, Swizzle, WriteMask.G, WriteCC); + public Dest B => new Dest(Dst, Swizzle, WriteMask.B, WriteCC); + + public Dest CC => new Dest(Dst, Swizzle, WriteMask, true); + + public OpDst Dst { get; } + public Swizzle Swizzle { get; } + public WriteMask WriteMask { get; } + public bool WriteCC { get; } + + /// <summary> + /// Creates a new blend microcode destination operand. + /// </summary> + /// <param name="dst">Operand</param> + /// <param name="swizzle">Swizzle</param> + /// <param name="writeMask">Write maks</param> + /// <param name="writeCC">Indicates if condition codes should be updated</param> + public Dest(OpDst dst, Swizzle swizzle, WriteMask writeMask, bool writeCC) + { + Dst = dst; + Swizzle = swizzle; + WriteMask = writeMask; + WriteCC = writeCC; + } + } + + /// <summary> + /// Blend microcode operaiton. + /// </summary> + struct UcodeOp + { + public readonly uint Word; + + /// <summary> + /// Creates a new blend microcode operation. + /// </summary> + /// <param name="cc">Condition code that controls whenever the operation is executed or not</param> + /// <param name="inst">Instruction</param> + /// <param name="constIndex">Index on the constant table of the constant used by any constant operand</param> + /// <param name="dest">Destination operand</param> + /// <param name="srcA">First input operand</param> + /// <param name="srcB">Second input operand</param> + /// <param name="srcC">Third input operand</param> + /// <param name="srcD">Fourth input operand</param> + public UcodeOp(CC cc, Instruction inst, int constIndex, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC, OpBD srcD) + { + Word = (uint)cc | + ((uint)inst << 3) | + ((uint)constIndex << 6) | + ((uint)srcA << 9) | + ((uint)srcB << 12) | + ((uint)srcC << 16) | + ((uint)srcD << 19) | + ((uint)dest.Swizzle << 23) | + ((uint)dest.WriteMask << 26) | + ((uint)dest.Dst << 28) | + (dest.WriteCC ? (1u << 31) : 0); + } + } + + /// <summary> + /// Blend microcode assembler. + /// </summary> + struct UcodeAssembler + { + private List<uint> _code; + private RgbFloat[] _constants; + private int _constantIndex; + + public void Mul(CC cc, Dest dest, OpAC srcA, OpBD srcB) + { + Assemble(cc, Instruction.Mmadd, dest, srcA, srcB, OpAC.SrcRGB, OpBD.ConstantZero); + } + + public void Madd(CC cc, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC) + { + Assemble(cc, Instruction.Mmadd, dest, srcA, srcB, srcC, OpBD.ConstantOne); + } + + public void Mmadd(CC cc, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC, OpBD srcD) + { + Assemble(cc, Instruction.Mmadd, dest, srcA, srcB, srcC, srcD); + } + + public void Mmsub(CC cc, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC, OpBD srcD) + { + Assemble(cc, Instruction.Mmsub, dest, srcA, srcB, srcC, srcD); + } + + public void Min(CC cc, Dest dest, OpAC srcA, OpBD srcB) + { + Assemble(cc, Instruction.Min, dest, srcA, srcB, OpAC.SrcRGB, OpBD.ConstantZero); + } + + public void Max(CC cc, Dest dest, OpAC srcA, OpBD srcB) + { + Assemble(cc, Instruction.Max, dest, srcA, srcB, OpAC.SrcRGB, OpBD.ConstantZero); + } + + public void Rcp(CC cc, Dest dest, OpAC srcA) + { + Assemble(cc, Instruction.Rcp, dest, srcA, OpBD.ConstantZero, OpAC.SrcRGB, OpBD.ConstantZero); + } + + public void Mov(CC cc, Dest dest, OpBD srcB) + { + Assemble(cc, Instruction.Add, dest, OpAC.SrcRGB, srcB, OpAC.SrcRGB, OpBD.ConstantZero); + } + + public void Add(CC cc, Dest dest, OpBD srcB, OpBD srcD) + { + Assemble(cc, Instruction.Add, dest, OpAC.SrcRGB, srcB, OpAC.SrcRGB, srcD); + } + + public void Sub(CC cc, Dest dest, OpBD srcB, OpBD srcD) + { + Assemble(cc, Instruction.Sub, dest, OpAC.SrcRGB, srcB, OpAC.SrcRGB, srcD); + } + + private void Assemble(CC cc, Instruction inst, Dest dest, OpAC srcA, OpBD srcB, OpAC srcC, OpBD srcD) + { + (_code ??= new List<uint>()).Add(new UcodeOp(cc, inst, _constantIndex, dest, srcA, srcB, srcC, srcD).Word); + } + + public void SetConstant(int index, float r, float g, float b) + { + if (_constants == null) + { + _constants = new RgbFloat[index + 1]; + } + else if (_constants.Length <= index) + { + Array.Resize(ref _constants, index + 1); + } + + _constants[index] = new RgbFloat(r, g, b); + _constantIndex = index; + } + + public uint[] GetCode() + { + return _code?.ToArray(); + } + + public RgbFloat[] GetConstants() + { + return _constants; + } + } +}
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