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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs91
1 files changed, 39 insertions, 52 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 0c103e0d..95a25f5c 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -1,8 +1,5 @@
+using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
-using Ryujinx.Graphics.GAL.Blend;
-using Ryujinx.Graphics.GAL.DepthStencil;
-using Ryujinx.Graphics.GAL.InputAssembler;
-using Ryujinx.Graphics.GAL.Texture;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader;
@@ -13,19 +10,18 @@ using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Engine
{
+ using Texture = Image.Texture;
+
partial class Methods
{
- private GpuContext _context;
-
- private ShaderCache _shaderCache;
+ private readonly GpuContext _context;
- private ShaderProgramInfo[] _currentProgramInfo;
+ private readonly ShaderCache _shaderCache;
- private BufferManager _bufferManager;
- private TextureManager _textureManager;
+ private readonly ShaderProgramInfo[] _currentProgramInfo;
- public BufferManager BufferManager => _bufferManager;
- public TextureManager TextureManager => _textureManager;
+ public BufferManager BufferManager { get; }
+ public TextureManager TextureManager { get; }
private bool _isAnyVbInstanced;
private bool _vsUsesInstanceId;
@@ -38,8 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
_currentProgramInfo = new ShaderProgramInfo[Constants.TotalShaderStages];
- _bufferManager = new BufferManager(context);
- _textureManager = new TextureManager(context);
+ BufferManager = new BufferManager(context);
+ TextureManager = new TextureManager(context);
}
public void RegisterCallbacks(GpuState state)
@@ -183,8 +179,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
UpdateStorageBuffers();
- _bufferManager.CommitBindings();
- _textureManager.CommitGraphicsBindings();
+ BufferManager.CommitBindings();
+ TextureManager.CommitGraphicsBindings();
}
private void UpdateStorageBuffers()
@@ -202,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
BufferDescriptor sb = info.SBuffers[index];
- ulong sbDescAddress = _bufferManager.GetGraphicsUniformBufferAddress(stage, 0);
+ ulong sbDescAddress = BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
@@ -212,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
- _bufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
+ BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
}
}
}
@@ -236,17 +232,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (index >= count || !IsRtEnabled(colorState))
{
- _textureManager.SetRenderTargetColor(index, null);
+ TextureManager.SetRenderTargetColor(index, null);
continue;
}
- Image.Texture color = _textureManager.FindOrCreateTexture(
- colorState,
- samplesInX,
- samplesInY);
+ Texture color = TextureManager.FindOrCreateTexture(colorState, samplesInX, samplesInY);
- _textureManager.SetRenderTargetColor(index, color);
+ TextureManager.SetRenderTargetColor(index, color);
if (color != null)
{
@@ -256,21 +249,17 @@ namespace Ryujinx.Graphics.Gpu.Engine
bool dsEnable = state.Get<Boolean32>(MethodOffset.RtDepthStencilEnable);
- Image.Texture depthStencil = null;
+ Texture depthStencil = null;
if (dsEnable)
{
var dsState = state.Get<RtDepthStencilState>(MethodOffset.RtDepthStencilState);
var dsSize = state.Get<Size3D> (MethodOffset.RtDepthStencilSize);
- depthStencil = _textureManager.FindOrCreateTexture(
- dsState,
- dsSize,
- samplesInX,
- samplesInY);
+ depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY);
}
- _textureManager.SetRenderTargetDepthStencil(depthStencil);
+ TextureManager.SetRenderTargetDepthStencil(depthStencil);
if (depthStencil != null)
{
@@ -335,8 +324,8 @@ namespace Ryujinx.Graphics.Gpu.Engine
// the maximum supported viewport dimensions.
// This must be compensated on the shader, by dividing the vertex position
// by the maximum viewport dimensions.
- float maxSize = (float)_context.Capabilities.MaximumViewportDimensions;
- float halfMaxSize = (float)_context.Capabilities.MaximumViewportDimensions * 0.5f;
+ float maxSize = _context.Capabilities.MaximumViewportDimensions;
+ float halfMaxSize = _context.Capabilities.MaximumViewportDimensions * 0.5f;
region = new RectangleF(-halfMaxSize, -halfMaxSize, maxSize, maxSize * yFlip);
}
@@ -362,7 +351,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
float units = state.Get<float>(MethodOffset.DepthBiasUnits);
float clamp = state.Get<float>(MethodOffset.DepthBiasClamp);
- PolygonModeMask enables = 0;
+ PolygonModeMask enables;
enables = (depthBias.PointEnable ? PolygonModeMask.Point : 0);
enables |= (depthBias.LineEnable ? PolygonModeMask.Line : 0);
@@ -435,16 +424,16 @@ namespace Ryujinx.Graphics.Gpu.Engine
? texturePool.MaximumId
: samplerPool.MaximumId;
- _textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
+ TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex);
}
private void UpdateTexturePoolState(GpuState state)
{
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
- _textureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
+ TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
- _textureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
+ TextureManager.SetGraphicsTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
}
private void UpdateVertexAttribState(GpuState state)
@@ -457,7 +446,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
{
- // TODO: warning.
+ Logger.PrintError(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
format = Format.R32G32B32A32Float;
}
@@ -468,7 +457,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
format);
}
- _context.Renderer.Pipeline.BindVertexAttribs(vertexAttribs);
+ _context.Renderer.Pipeline.SetVertexAttribs(vertexAttribs);
}
private void UpdatePrimitiveRestartState(GpuState state)
@@ -504,7 +493,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
case IndexType.UInt: size *= 4; break;
}
- _bufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
+ BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type);
// The index buffer affects the vertex buffer size calculation, we
// need to ensure that they are updated.
@@ -521,7 +510,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (!vertexBuffer.UnpackEnable())
{
- _bufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
+ BufferManager.SetVertexBuffer(index, 0, 0, 0, 0);
continue;
}
@@ -557,7 +546,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
size = (ulong)((firstInstance + drawState.First + drawState.Count) * stride);
}
- _bufferManager.SetVertexBuffer(index, address, size, stride, divisor);
+ BufferManager.SetVertexBuffer(index, address, size, stride, divisor);
}
}
@@ -580,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
var colorMask = state.Get<RtColorMask>(MethodOffset.RtColorMask, rtColorMaskShared ? 0 : index);
- uint componentMask = 0;
+ uint componentMask;
componentMask = (colorMask.UnpackRed() ? 1u : 0u);
componentMask |= (colorMask.UnpackGreen() ? 2u : 0u);
@@ -597,8 +586,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
bool blendIndependent = state.Get<Boolean32>(MethodOffset.BlendIndependent);
- BlendState[] blends = new BlendState[8];
-
for (int index = 0; index < 8; index++)
{
BlendDescriptor descriptor;
@@ -632,7 +619,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
blend.AlphaDstFactor);
}
- _context.Renderer.Pipeline.BindBlendState(index, descriptor);
+ _context.Renderer.Pipeline.SetBlendState(index, descriptor);
}
}
@@ -704,7 +691,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
}
}
- _textureManager.SetGraphicsTextures(stage, textureBindings);
+ TextureManager.SetGraphicsTextures(stage, textureBindings);
var imageBindings = new TextureBindingInfo[info.Images.Count];
@@ -717,7 +704,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
}
- _textureManager.SetGraphicsImages(stage, imageBindings);
+ TextureManager.SetGraphicsImages(stage, imageBindings);
uint sbEnableMask = 0;
uint ubEnableMask = 0;
@@ -732,11 +719,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
ubEnableMask |= 1u << info.CBuffers[index].Slot;
}
- _bufferManager.SetGraphicsStorageBufferEnableMask(stage, sbEnableMask);
- _bufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask);
+ BufferManager.SetGraphicsStorageBufferEnableMask(stage, sbEnableMask);
+ BufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask);
}
- _context.Renderer.Pipeline.BindProgram(gs.HostProgram);
+ _context.Renderer.Pipeline.SetProgram(gs.HostProgram);
}
public bool GetViewportTransformEnable(GpuState state)
@@ -796,7 +783,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
private void InvalidateTextures(GpuState state, int argument)
{
- _textureManager.Flush();
+ TextureManager.Flush();
}
private void TextureBarrierTiled(GpuState state, int argument)