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Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/Methods.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Engine/Methods.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
index 5ead87a0..acb5ad5c 100644
--- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs
+++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs
@@ -570,9 +570,9 @@ namespace Ryujinx.Graphics.Gpu.Engine
/// <param name="state">Current GPU state</param>
private void UpdateVertexAttribState(GpuState state)
{
- VertexAttribDescriptor[] vertexAttribs = new VertexAttribDescriptor[16];
+ Span<VertexAttribDescriptor> vertexAttribs = stackalloc VertexAttribDescriptor[Constants.TotalVertexAttribs];
- for (int index = 0; index < 16; index++)
+ for (int index = 0; index < Constants.TotalVertexAttribs; index++)
{
var vertexAttrib = state.Get<VertexAttribState>(MethodOffset.VertexAttribState, index);
@@ -660,7 +660,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
_isAnyVbInstanced = false;
- for (int index = 0; index < 16; index++)
+ for (int index = 0; index < Constants.TotalVertexBuffers; index++)
{
var vertexBuffer = state.Get<VertexBufferState>(MethodOffset.VertexBufferState, index);
@@ -728,7 +728,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
{
bool rtColorMaskShared = state.Get<Boolean32>(MethodOffset.RtColorMaskShared);
- uint[] componentMasks = new uint[Constants.TotalRenderTargets];
+ Span<uint> componentMasks = stackalloc uint[Constants.TotalRenderTargets];
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{