diff options
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs')
-rw-r--r-- | Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs new file mode 100644 index 00000000..a9ebce83 --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs @@ -0,0 +1,52 @@ +using Ryujinx.Graphics.Gpu.State; + +namespace Ryujinx.Graphics.Gpu.Engine +{ + partial class Methods + { + private void UniformBufferBind0(int argument) + { + UniformBufferBind(argument, ShaderType.Vertex); + } + + private void UniformBufferBind1(int argument) + { + UniformBufferBind(argument, ShaderType.TessellationControl); + } + + private void UniformBufferBind2(int argument) + { + UniformBufferBind(argument, ShaderType.TessellationEvaluation); + } + + private void UniformBufferBind3(int argument) + { + UniformBufferBind(argument, ShaderType.Geometry); + } + + private void UniformBufferBind4(int argument) + { + UniformBufferBind(argument, ShaderType.Fragment); + } + + private void UniformBufferBind(int argument, ShaderType type) + { + bool enable = (argument & 1) != 0; + + int index = (argument >> 4) & 0x1f; + + if (enable) + { + UniformBufferState uniformBuffer = _context.State.GetUniformBufferState(); + + ulong address = uniformBuffer.Address.Pack(); + + _bufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size); + } + else + { + _bufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0); + } + } + } +}
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